Rebalanced splash damages. Restored vanilla UT damage radii.

Corrected Ripper alt projectile damage. They actually do deal both direct hit and splash damage.
Made UDamage and Enhanced Shock Rifle last longer outside of deathmatch.
This commit is contained in:
Marisa the Magician 2018-08-18 00:02:23 +02:00
commit ac71b65cae
7 changed files with 36 additions and 22 deletions

View file

@ -185,8 +185,6 @@ Class Razor2Alt : Razor2
{
Default
{
DamageFunction 0;
DamageType 'RipperAltDealth';
BounceType "None";
-CANBOUNCEWATER;
+EXPLODEONWATER;
@ -204,7 +202,7 @@ Class Razor2Alt : Razor2
A_AlertMonsters();
A_SprayDecal("RazorBlast",20);
UTMainHandler.DoBlast(self,120,87000);
A_Explode(Random[Ripper](30,50),120);
A_Explode(Random[Ripper](30,50),180,damagetype:'RipperAltDeath');
A_QuakeEx(3,3,3,10,0,180,"",QF_RELATIVE|QF_SCALEDOWN,falloff:120,rollIntensity:0.1);
int numpt = Random[Ripper](10,20);
Vector3 x = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));