Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -26,7 +26,7 @@ Class BioAmmo : Ammo
Inventory.Amount 25;
Inventory.MaxAmount 100;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 100;
Ammo.BackpackMaxAmount 199;
Ammo.DropAmount 10;
}
States
@ -336,6 +336,7 @@ Class BioGel : Actor
{
Obituary "%o drank a glass of %k's dripping green load.";
DamageType 'Slime';
DamageFunction Random[GES](20,30)*Scale.x;
RenderStyle "Add";
Radius 4;
Height 4;
@ -498,7 +499,7 @@ Class BioRifle : UTWeapon
BIOP B -1;
Stop;
Ready:
BIOS ABCDEFGHIJKLMNOPQRSTUV 1;
BIOS ABCDEFGHIJKLMNOPQRSTUV 1 A_WeaponReady(WRF_NOFIRE);
Idle:
BIOI A 1
{