Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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0a7587a19f
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16 changed files with 101 additions and 65 deletions
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@ -26,7 +26,7 @@ Class BioAmmo : Ammo
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Inventory.Amount 25;
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Inventory.MaxAmount 100;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 100;
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Ammo.BackpackMaxAmount 199;
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Ammo.DropAmount 10;
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}
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States
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@ -336,6 +336,7 @@ Class BioGel : Actor
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{
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Obituary "%o drank a glass of %k's dripping green load.";
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DamageType 'Slime';
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DamageFunction Random[GES](20,30)*Scale.x;
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RenderStyle "Add";
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Radius 4;
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Height 4;
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@ -498,7 +499,7 @@ Class BioRifle : UTWeapon
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BIOP B -1;
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Stop;
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Ready:
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BIOS ABCDEFGHIJKLMNOPQRSTUV 1;
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BIOS ABCDEFGHIJKLMNOPQRSTUV 1 A_WeaponReady(WRF_NOFIRE);
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Idle:
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BIOI A 1
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{
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