Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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16 changed files with 101 additions and 65 deletions
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@ -155,6 +155,7 @@ Class UTChainsaw : UTWeapon
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Ready:
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CSWS ABCDEFGHIJLMNO 1
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{
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A_WeaponReady(WRF_NOFIRE);
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A_AlertMonsters();
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A_QuakeEx(1,1,1,2,0,1,"",QF_RELATIVE,rollIntensity:0.1);
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}
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