Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -33,7 +33,7 @@ Class FlakAmmo : Ammo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 50;
Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 5;
}
States
@ -574,8 +574,8 @@ Class FlakCannon : UTWeapon
FPCK B -1;
Stop;
Ready:
FLKS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
FKS2 ABC 1;
FLKS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE);
FKS2 ABC 1 A_WeaponReady(WRF_NOFIRE);
FLKL A 1 A_Loading(true);
FLKL BCDEFGHIJKLMNO 1;
Goto Idle;