Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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16 changed files with 101 additions and 65 deletions
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@ -33,7 +33,7 @@ Class FlakAmmo : Ammo
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 50;
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Ammo.BackpackMaxAmount 100;
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Ammo.DropAmount 5;
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}
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States
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@ -574,8 +574,8 @@ Class FlakCannon : UTWeapon
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FPCK B -1;
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Stop;
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Ready:
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FLKS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
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FKS2 ABC 1;
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FLKS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE);
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FKS2 ABC 1 A_WeaponReady(WRF_NOFIRE);
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FLKL A 1 A_Loading(true);
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FLKL BCDEFGHIJKLMNO 1;
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Goto Idle;
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