Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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16 changed files with 101 additions and 65 deletions
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@ -217,7 +217,7 @@ Class ImpactHammer : UTWeapon replaces Fist
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IMPS A 1 A_Raise(int.max);
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Wait;
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Ready:
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IMPS ABCDEFGHIJKLMNOPQ 1;
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IMPS ABCDEFGHIJKLMNOPQ 1 A_WeaponReady(WRF_NOFIRE);
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Idle:
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IMPI A 1 A_WeaponReady();
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Wait;
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