Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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parent
0a7587a19f
commit
b1b38561c1
16 changed files with 101 additions and 65 deletions
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@ -7,7 +7,7 @@ Class RipperAmmo : Ammo
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Inventory.Amount 25;
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Inventory.MaxAmount 75;
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 75;
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Ammo.BackpackMaxAmount 150;
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Ammo.DropAmount 10;
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}
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States
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@ -185,7 +185,7 @@ Class Razor2Alt : Razor2
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{
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A_SetRenderStyle(1.0,STYLE_Add);
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bFORCEXYBILLBOARD = true;
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Scale *= 0.5;
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Scale *= 0.65;
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A_StopSound(CHAN_VOICE);
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A_PlaySound("ripper/althit");
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Spawn("Razor2AltLight",pos);
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@ -280,8 +280,8 @@ Class Ripper2 : UTWeapon
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RZRS A 1 A_Raise(int.max);
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Wait;
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Ready:
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RZRS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
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RZS2 ABCD 1;
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RZRS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE);
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RZS2 ABCD 1 A_WeaponReady(WRF_NOFIRE);
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Idle:
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RZRI ABCDEFGHIJKLMNOPQRS 2
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{
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