Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -7,7 +7,7 @@ Class RipperAmmo : Ammo
Inventory.Amount 25;
Inventory.MaxAmount 75;
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 75;
Ammo.BackpackMaxAmount 150;
Ammo.DropAmount 10;
}
States
@ -185,7 +185,7 @@ Class Razor2Alt : Razor2
{
A_SetRenderStyle(1.0,STYLE_Add);
bFORCEXYBILLBOARD = true;
Scale *= 0.5;
Scale *= 0.65;
A_StopSound(CHAN_VOICE);
A_PlaySound("ripper/althit");
Spawn("Razor2AltLight",pos);
@ -280,8 +280,8 @@ Class Ripper2 : UTWeapon
RZRS A 1 A_Raise(int.max);
Wait;
Ready:
RZRS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1;
RZS2 ABCD 1;
RZRS ABCDEFGHIJKLMNOPQRSTUVWXYZ 1 A_WeaponReady(WRF_NOFIRE);
RZS2 ABCD 1 A_WeaponReady(WRF_NOFIRE);
Idle:
RZRI ABCDEFGHIJKLMNOPQRS 2
{