Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -7,7 +7,7 @@ Class RifleAmmo : Ammo
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 50;
Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 5;
}
States
@ -150,23 +150,27 @@ Class SniperRifle : UTWeapon
SRFS A 1 A_Raise(int.max);
Wait;
Ready:
SRFS A 1 A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
SRFS B 2;
SRFS C 1;
SRFS D 2;
SRFS E 1;
SRFS F 2;
SRFS G 1;
SRFS H 2;
SRFS I 1;
SRFS J 2;
SRFS K 1;
SRFS L 2;
SRFS M 1;
SRFS N 2;
SRFS O 1;
SRFS P 2;
SRFS Q 1;
SRFS A 1
{
A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
A_WeaponReady(WRF_NOFIRE);
}
SRFS B 2 A_WeaponReady(WRF_NOFIRE);
SRFS C 1 A_WeaponReady(WRF_NOFIRE);
SRFS D 2 A_WeaponReady(WRF_NOFIRE);
SRFS E 1 A_WeaponReady(WRF_NOFIRE);
SRFS F 2 A_WeaponReady(WRF_NOFIRE);
SRFS G 1 A_WeaponReady(WRF_NOFIRE);
SRFS H 2 A_WeaponReady(WRF_NOFIRE);
SRFS I 1 A_WeaponReady(WRF_NOFIRE);
SRFS J 2 A_WeaponReady(WRF_NOFIRE);
SRFS K 1 A_WeaponReady(WRF_NOFIRE);
SRFS L 2 A_WeaponReady(WRF_NOFIRE);
SRFS M 1 A_WeaponReady(WRF_NOFIRE);
SRFS N 2 A_WeaponReady(WRF_NOFIRE);
SRFS O 1 A_WeaponReady(WRF_NOFIRE);
SRFS P 2 A_WeaponReady(WRF_NOFIRE);
SRFS Q 1 A_WeaponReady(WRF_NOFIRE);
Idle:
SRFI A 1
{