Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
This commit is contained in:
parent
0a7587a19f
commit
b1b38561c1
16 changed files with 101 additions and 65 deletions
|
|
@ -7,7 +7,7 @@ Class RifleAmmo : Ammo
|
|||
Inventory.Amount 10;
|
||||
Inventory.MaxAmount 50;
|
||||
Ammo.BackpackAmount 20;
|
||||
Ammo.BackpackMaxAmount 50;
|
||||
Ammo.BackpackMaxAmount 100;
|
||||
Ammo.DropAmount 5;
|
||||
}
|
||||
States
|
||||
|
|
@ -150,23 +150,27 @@ Class SniperRifle : UTWeapon
|
|||
SRFS A 1 A_Raise(int.max);
|
||||
Wait;
|
||||
Ready:
|
||||
SRFS A 1 A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
|
||||
SRFS B 2;
|
||||
SRFS C 1;
|
||||
SRFS D 2;
|
||||
SRFS E 1;
|
||||
SRFS F 2;
|
||||
SRFS G 1;
|
||||
SRFS H 2;
|
||||
SRFS I 1;
|
||||
SRFS J 2;
|
||||
SRFS K 1;
|
||||
SRFS L 2;
|
||||
SRFS M 1;
|
||||
SRFS N 2;
|
||||
SRFS O 1;
|
||||
SRFS P 2;
|
||||
SRFS Q 1;
|
||||
SRFS A 1
|
||||
{
|
||||
A_ZoomFactor(invoker.sniperzoom=1.0,ZOOM_INSTANT);
|
||||
A_WeaponReady(WRF_NOFIRE);
|
||||
}
|
||||
SRFS B 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS C 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS D 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS E 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS F 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS G 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS H 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS I 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS J 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS K 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS L 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS M 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS N 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS O 1 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS P 2 A_WeaponReady(WRF_NOFIRE);
|
||||
SRFS Q 1 A_WeaponReady(WRF_NOFIRE);
|
||||
Idle:
|
||||
SRFI A 1
|
||||
{
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue