Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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16 changed files with 101 additions and 65 deletions
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@ -370,11 +370,11 @@ Class Translocator : UTWeapon
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Wait;
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Ready:
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TLCS A 0 A_JumpIf(invoker.module,"Ready2");
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TLCS ABCDEFGHIJKL 1;
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TLCS ABCDEFGHIJKL 1 A_WeaponReady(WRF_NOFIRE);
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TLCS L 0 A_JumpIf(invoker.module,"Idle");
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Goto Idle2;
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Ready2:
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TLD2 GFEDCBA 2;
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TLD2 GFEDCBA 2 A_WeaponReady(WRF_NOFIRE);
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Idle:
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TLCI A 0 A_Overlay(-9999,"Dummy"); // little hackeroo to make this more responsive
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TLCI AB 25 A_JumpIf(!invoker.module,"PickedUp");
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