Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -370,11 +370,11 @@ Class Translocator : UTWeapon
Wait;
Ready:
TLCS A 0 A_JumpIf(invoker.module,"Ready2");
TLCS ABCDEFGHIJKL 1;
TLCS ABCDEFGHIJKL 1 A_WeaponReady(WRF_NOFIRE);
TLCS L 0 A_JumpIf(invoker.module,"Idle");
Goto Idle2;
Ready2:
TLD2 GFEDCBA 2;
TLD2 GFEDCBA 2 A_WeaponReady(WRF_NOFIRE);
Idle:
TLCI A 0 A_Overlay(-9999,"Dummy"); // little hackeroo to make this more responsive
TLCI AB 25 A_JumpIf(!invoker.module,"PickedUp");