Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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16 changed files with 101 additions and 65 deletions
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@ -157,6 +157,14 @@ Class UTPlayer : DoomPlayer
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}
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else GiveInventory(type,amount,true);
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}
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override void Tick()
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{
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Super.Tick();
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double ang = level.time/(20*TICRATE/35.)*360.;
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if ( (abs(sin(ang)) >= 1.0) && player.onground && (player.cmd.forwardmove || player.cmd.sidemove) )
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A_PlaySound("ut/playerfootstep",CHAN_BODY);
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}
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}
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// Random Spawner that passes through dropped status to items
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