Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).

This commit is contained in:
Marisa the Magician 2018-05-30 14:38:03 +02:00
commit b1b38561c1
16 changed files with 101 additions and 65 deletions

View file

@ -8,7 +8,7 @@ Class WarheadAmmo : Ammo
Inventory.Amount 1;
Inventory.MaxAmount 2;
Ammo.BackpackAmount 0;
Ammo.BackpackMaxAmount 2;
Ammo.BackpackMaxAmount 3;
Ammo.DropAmount 1;
Inventory.RespawnTics 2100;
}
@ -69,7 +69,7 @@ Class ShockWave : Actor
if ( (dist > olddmgradius) || (dir dot a.vel < 0) )
{
a.vel += dir*(moscale/a.mass+20);
a.DamageMobj(self,target,moscale,'RedeemerDeath');
a.DamageMobj(self,target,moscale,'RedeemerDeath',DMG_THRUSTLESS);
}
}
olddmgradius = dmgradius;
@ -246,6 +246,7 @@ Class WarShell : Actor
Height 4;
Speed 2;
DamageType 'RedeemerDeath';
DamageFactor 1000;
PROJECTILE;
+FORCEXYBILLBOARD;
+SKYEXPLODE;
@ -657,7 +658,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
RDMP B -1;
Stop;
Ready:
WARS ABCDEFGHIJKLMNO 1;
WARS ABCDEFGHIJKLMNO 1 A_WeaponReady(WRF_NOFIRE);
Idle:
WARI A 1
{