Increased spread of rockets, increased tween time after firing (it looks weird for some fire animations, but it also did in UT anyway).
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parent
0a7587a19f
commit
b1b38561c1
16 changed files with 101 additions and 65 deletions
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@ -8,7 +8,7 @@ Class WarheadAmmo : Ammo
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Inventory.Amount 1;
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Inventory.MaxAmount 2;
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Ammo.BackpackAmount 0;
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Ammo.BackpackMaxAmount 2;
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Ammo.BackpackMaxAmount 3;
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Ammo.DropAmount 1;
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Inventory.RespawnTics 2100;
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}
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@ -69,7 +69,7 @@ Class ShockWave : Actor
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if ( (dist > olddmgradius) || (dir dot a.vel < 0) )
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{
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a.vel += dir*(moscale/a.mass+20);
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a.DamageMobj(self,target,moscale,'RedeemerDeath');
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a.DamageMobj(self,target,moscale,'RedeemerDeath',DMG_THRUSTLESS);
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}
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}
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olddmgradius = dmgradius;
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@ -246,6 +246,7 @@ Class WarShell : Actor
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Height 4;
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Speed 2;
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DamageType 'RedeemerDeath';
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DamageFactor 1000;
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PROJECTILE;
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+FORCEXYBILLBOARD;
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+SKYEXPLODE;
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@ -657,7 +658,7 @@ Class WarheadLauncher : UTWeapon replaces BFG9000
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RDMP B -1;
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Stop;
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Ready:
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WARS ABCDEFGHIJKLMNO 1;
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WARS ABCDEFGHIJKLMNO 1 A_WeaponReady(WRF_NOFIRE);
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Idle:
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WARI A 1
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{
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