Small fixup.

This commit is contained in:
Marisa the Magician 2019-09-11 15:45:06 +02:00
commit b37c38ce9c

View file

@ -139,11 +139,12 @@ Class UTPlayer : DoomPlayer
{ {
// Doom Tournament just gives the player a shield belt and maximum bonuses // Doom Tournament just gives the player a shield belt and maximum bonuses
let belt = Inventory(Spawn("UTShieldBelt")); let belt = Inventory(Spawn("UTShieldBelt"));
belt.ClearCounters();
if ( !belt.CallTryPickup(self) ) belt.Destroy(); if ( !belt.CallTryPickup(self) ) belt.Destroy();
let bonus = Inventory(Spawn("UTArmorBonus")); let bonus = Inventory(Spawn("UTArmorBonus"));
bonus.ClearCounters();
bonus.Amount = bonus.MaxAmount; bonus.Amount = bonus.MaxAmount;
if ( !bonus.CallTryPickup(self) ) bonus.Destroy(); if ( !bonus.CallTryPickup(self) ) bonus.Destroy();
level.total_items -= 2; // spawning them in raises item count
if ( !giveall ) return; if ( !giveall ) return;
} }
if ( giveall || (name ~== "keys") ) if ( giveall || (name ~== "keys") )