Change blue health textures to something prettier.

Add Heretic compatibility (WIP, needs testing and some tweaks).
This commit is contained in:
Marisa the Magician 2019-01-21 02:12:59 +01:00
commit b398a27919
15 changed files with 470 additions and 212 deletions

View file

@ -2,53 +2,20 @@ HardwareShader Texture "models/Jgreen.png"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
Brightmap Texture "FIZZHP00"
HardwareShader Texture "fizzside"
{
Map "brightmaps/fullbright.png"
Shader "shaders/glsl/FizzDistortX.fp"
Texture "warptex" "textures/warptex.png"
}
Brightmap Texture "FIZZHP01"
HardwareShader Texture "fizztop"
{
Map "brightmaps/fullbright.png"
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
Brightmap Texture "FIZZHP02"
HardwareShader Texture "fizzfull"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP03"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP10"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP11"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP12"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP13"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP20"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP21"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP22"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "FIZZHP23"
{
Map "brightmaps/fullbright.png"
Shader "shaders/glsl/FizzDistortXY.fp"
Texture "warptex" "textures/warptex.png"
}
HardwareShader Texture "models/jhbox1.png"
{
@ -252,6 +219,10 @@ HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/NewGreen.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
@ -561,6 +532,14 @@ PulseLight "UTGoldKeyLight"
Interval 2.0
Offset 0 16 0
}
PulseLight "UTGreenKeyLight"
{
Color 0.0 1.0 0.0
Size 15
SecondarySize 20
Interval 2.0
Offset 0 16 0
}
Object "UTRedSkull"
{
Frame "USKL" { light "UTRedKeyLight" }
@ -585,6 +564,18 @@ Object "UTGoldKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
Object "UTHereticYellowKey"
{
Frame "UKEY" { light "UTGoldKeyLight" }
}
Object "UTHereticGreenKey"
{
Frame "UKEY" { light "UTGreenKeyLight" }
}
Object "UTHereticBlueKey"
{
Frame "UKEY" { light "UTBlueKeyLight" }
}
HardwareShader PostProcess scene
{
Name "RedeemerView"