Change blue health textures to something prettier.
Add Heretic compatibility (WIP, needs testing and some tweaks).
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e3cf50b32c
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15 changed files with 470 additions and 212 deletions
75
gldefs.txt
75
gldefs.txt
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@ -2,53 +2,20 @@ HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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Brightmap Texture "FIZZHP00"
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HardwareShader Texture "fizzside"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortX.fp"
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Texture "warptex" "textures/warptex.png"
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}
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Brightmap Texture "FIZZHP01"
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HardwareShader Texture "fizztop"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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Brightmap Texture "FIZZHP02"
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HardwareShader Texture "fizzfull"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP03"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP10"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP11"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP12"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP13"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP20"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP21"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP22"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP23"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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HardwareShader Texture "models/jhbox1.png"
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{
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@ -252,6 +219,10 @@ HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/NewGreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/bpak.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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@ -561,6 +532,14 @@ PulseLight "UTGoldKeyLight"
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Interval 2.0
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Offset 0 16 0
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}
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PulseLight "UTGreenKeyLight"
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{
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Color 0.0 1.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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Object "UTRedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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@ -585,6 +564,18 @@ Object "UTGoldKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticYellowKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticGreenKey"
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{
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Frame "UKEY" { light "UTGreenKeyLight" }
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}
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Object "UTHereticBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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HardwareShader PostProcess scene
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{
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Name "RedeemerView"
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