Change blue health textures to something prettier.

Add Heretic compatibility (WIP, needs testing and some tweaks).
This commit is contained in:
Marisa the Magician 2019-01-21 02:12:59 +01:00
commit b398a27919
15 changed files with 470 additions and 212 deletions

View file

@ -50,7 +50,7 @@ Model "UTHealthPack"
Model 0 "hbox_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhbox1.png"
SurfaceSkin 0 2 "FIZZHP00"
SurfaceSkin 0 2 "fizzfull"
Scale 0.2 0.24 0.2
RollOffset -90
ZOffset 16
@ -64,8 +64,8 @@ Model "UTHealthBox"
Model 0 "hboxbeta_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "jhboxbeta1.png"
SurfaceSkin 0 2 "FIZZHP10"
SurfaceSkin 0 3 "FIZZHP10"
SurfaceSkin 0 2 "fizzfull"
SurfaceSkin 0 3 "fizzfull"
Scale 0.08 0.08 0.096
ZOffset 4
@ -78,7 +78,7 @@ Model "UTMedBox"
Model 0 "MedBox_d.3d"
// indices start at 1 for this mesh
SurfaceSkin 0 1 "JMedBox1.png"
SurfaceSkin 0 2 "FIZZHP10"
SurfaceSkin 0 2 "fizzfull"
Scale 0.06 0.06 0.072
ZOffset 5
@ -90,8 +90,8 @@ Model "UTHealthBonus"
Path "models"
Model 0 "Vial_d.3d"
SurfaceSkin 0 0 "JVial0.png"
SurfaceSkin 0 1 "FIZZHP20"
SurfaceSkin 0 2 "FIZZHP20"
SurfaceSkin 0 1 "fizzside"
SurfaceSkin 0 2 "fizztop"
Scale 0.04 0.04 0.048
ZOffset 8
DONTCULLBACKFACES
@ -228,6 +228,39 @@ Model "UTBlueKey"
FrameIndex UKEY C 0 0
}
Model "UTHereticYellowKey"
{
Path "models"
Model 0 "MercSymbol_d.3d"
Skin 0 "GoldSkin2.png"
Scale 0.08 0.08 0.096
ZOffset 16
ROTATING
FrameIndex UKEY B 0 0
}
Model "UTHereticGreenKey"
{
Path "models"
Model 0 "UDamage_d.3d"
Skin 0 "NewGreen.png"
Scale 0.08 0.08 0.096
ZOffset 16
ROTATING
FrameIndex UKEY D 0 0
}
Model "UTHereticBlueKey"
{
Path "models"
Model 0 "DomB_d.3d"
Skin 0 "BlueSkin2.png"
Scale 0.04 0.04 0.048
ZOffset 16
ROTATING
FrameIndex UKEY C 0 0
}
Model "UTBackpack"
{