Change blue health textures to something prettier.

Add Heretic compatibility (WIP, needs testing and some tweaks).
This commit is contained in:
Marisa the Magician 2019-01-21 02:12:59 +01:00
commit b398a27919
15 changed files with 470 additions and 212 deletions

View file

@ -0,0 +1,18 @@
vec4 ProcessLight( vec4 color )
{
return vec4(1.0);
}
vec4 ProcessTexel()
{
vec2 coord = vTexCoord.st;
vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0;
dist.x *= abs(mod(dist.y+timer*3.34536,4)-2)-1;
coord.x += dist.x*0.12;
dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0;
dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1;
coord.y -= dist.y*0.09;
coord.y = clamp(coord.y,0.0,1.0);
coord.x += timer*0.5346;
return getTexel(coord);
}

View file

@ -0,0 +1,18 @@
vec4 ProcessLight( vec4 color )
{
return vec4(1.0);
}
vec4 ProcessTexel()
{
vec2 coord = vTexCoord.st;
vec2 dist = 2.0*texture(warptex,vTexCoord.st*0.6).xy-1.0;
dist.x *= abs(mod(dist.y+timer*1.34536,4)-2)-1;
coord.x += dist.x*0.12;
dist = 2.0*texture(warptex,vTexCoord.st*1.2).xy-1.0;
dist.y *= abs(mod(dist.x+timer*1.45363,4)-2)-1;
coord.y -= dist.y*0.09;
coord.x += timer*0.05346;
coord.y += timer*0.03425;
return getTexel(coord);
}