Change blue health textures to something prettier.
Add Heretic compatibility (WIP, needs testing and some tweaks).
This commit is contained in:
parent
e3cf50b32c
commit
b398a27919
15 changed files with 470 additions and 212 deletions
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@ -56,6 +56,7 @@ This mod requires GZDoom 3.7.0 or later.
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- Add some more effects
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- Lava/Slime footstep sounds?
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- UT gore system (toggleable)
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- Heretic compatibility
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## Future plans
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15
animdefs.txt
15
animdefs.txt
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@ -5,21 +5,6 @@ texture static1
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pic static2 tics 1
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pic static3 tics 1
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pic static4 tics 1
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texture FIZZHP00
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pic FIZZHP00 tics 8
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pic FIZZHP01 tics 8
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pic FIZZHP02 tics 8
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pic FIZZHP03 tics 8
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texture FIZZHP10
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pic FIZZHP10 tics 8
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pic FIZZHP11 tics 8
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pic FIZZHP12 tics 8
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pic FIZZHP13 tics 8
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texture FIZZHP20
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pic FIZZHP20 tics 8
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pic FIZZHP21 tics 8
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pic FIZZHP22 tics 8
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pic FIZZHP23 tics 8
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texture invis00
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pic invis00 tics 2
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pic invis01 tics 2
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14
filter/game-heretic/zmapinfo.txt
Normal file
14
filter/game-heretic/zmapinfo.txt
Normal file
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@ -0,0 +1,14 @@
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GameInfo
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{
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AddEventHandlers = "RedeemerHUDHandler", "UTMainHandler"
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PlayerClasses = "UTPlayerHereticCompatTMale1", "UTPlayerHereticCompatTMale2", "UTPlayerHereticCompatTFemale1", "UTPlayerHereticCompatTFemale2", "UTPlayerHereticCompatTBoss"
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StatusBarClass = "UTHud"
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BackpackType = "UTBackpack"
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BorderFlat = "TEMPBG"
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Border = 0,0,"","","","","","","",""
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}
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// titlemaps need a mapinfo entry in devbuilds
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map TITLEMAP "UT Logo Map"
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{
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}
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75
gldefs.txt
75
gldefs.txt
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@ -2,53 +2,20 @@ HardwareShader Texture "models/Jgreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap.fp"
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}
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Brightmap Texture "FIZZHP00"
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HardwareShader Texture "fizzside"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortX.fp"
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Texture "warptex" "textures/warptex.png"
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}
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Brightmap Texture "FIZZHP01"
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HardwareShader Texture "fizztop"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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Brightmap Texture "FIZZHP02"
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HardwareShader Texture "fizzfull"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP03"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP10"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP11"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP12"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP13"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP20"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP21"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP22"
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{
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Map "brightmaps/fullbright.png"
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}
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Brightmap Texture "FIZZHP23"
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{
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Map "brightmaps/fullbright.png"
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Shader "shaders/glsl/FizzDistortXY.fp"
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Texture "warptex" "textures/warptex.png"
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}
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HardwareShader Texture "models/jhbox1.png"
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{
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@ -252,6 +219,10 @@ HardwareShader Texture "models/RedSkin2.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/NewGreen.png"
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{
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Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
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}
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HardwareShader Texture "models/bpak.png"
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{
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Shader "shaders/glsl/AmbientGlow.fp"
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@ -561,6 +532,14 @@ PulseLight "UTGoldKeyLight"
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Interval 2.0
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Offset 0 16 0
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}
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PulseLight "UTGreenKeyLight"
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{
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Color 0.0 1.0 0.0
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Size 15
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SecondarySize 20
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Interval 2.0
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Offset 0 16 0
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}
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Object "UTRedSkull"
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{
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Frame "USKL" { light "UTRedKeyLight" }
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@ -585,6 +564,18 @@ Object "UTGoldKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticYellowKey"
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{
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Frame "UKEY" { light "UTGoldKeyLight" }
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}
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Object "UTHereticGreenKey"
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{
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Frame "UKEY" { light "UTGreenKeyLight" }
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}
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Object "UTHereticBlueKey"
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{
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Frame "UKEY" { light "UTBlueKeyLight" }
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}
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HardwareShader PostProcess scene
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{
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Name "RedeemerView"
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@ -50,7 +50,7 @@ Model "UTHealthPack"
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Model 0 "hbox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhbox1.png"
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SurfaceSkin 0 2 "FIZZHP00"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.2 0.24 0.2
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RollOffset -90
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ZOffset 16
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@ -64,8 +64,8 @@ Model "UTHealthBox"
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Model 0 "hboxbeta_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "jhboxbeta1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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SurfaceSkin 0 3 "FIZZHP10"
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SurfaceSkin 0 2 "fizzfull"
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SurfaceSkin 0 3 "fizzfull"
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Scale 0.08 0.08 0.096
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ZOffset 4
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@ -78,7 +78,7 @@ Model "UTMedBox"
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Model 0 "MedBox_d.3d"
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// indices start at 1 for this mesh
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SurfaceSkin 0 1 "JMedBox1.png"
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SurfaceSkin 0 2 "FIZZHP10"
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SurfaceSkin 0 2 "fizzfull"
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Scale 0.06 0.06 0.072
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ZOffset 5
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@ -90,8 +90,8 @@ Model "UTHealthBonus"
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Path "models"
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Model 0 "Vial_d.3d"
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SurfaceSkin 0 0 "JVial0.png"
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SurfaceSkin 0 1 "FIZZHP20"
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SurfaceSkin 0 2 "FIZZHP20"
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SurfaceSkin 0 1 "fizzside"
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SurfaceSkin 0 2 "fizztop"
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Scale 0.04 0.04 0.048
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ZOffset 8
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DONTCULLBACKFACES
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@ -228,6 +228,39 @@ Model "UTBlueKey"
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FrameIndex UKEY C 0 0
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}
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Model "UTHereticYellowKey"
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{
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Path "models"
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Model 0 "MercSymbol_d.3d"
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Skin 0 "GoldSkin2.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY B 0 0
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}
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Model "UTHereticGreenKey"
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{
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Path "models"
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Model 0 "UDamage_d.3d"
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Skin 0 "NewGreen.png"
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Scale 0.08 0.08 0.096
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ZOffset 16
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ROTATING
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FrameIndex UKEY D 0 0
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}
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Model "UTHereticBlueKey"
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{
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Path "models"
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Model 0 "DomB_d.3d"
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Skin 0 "BlueSkin2.png"
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Scale 0.04 0.04 0.048
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ZOffset 16
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ROTATING
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FrameIndex UKEY C 0 0
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}
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Model "UTBackpack"
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{
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BIN
models/NewGreen.png
Normal file
BIN
models/NewGreen.png
Normal file
Binary file not shown.
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After Width: | Height: | Size: 44 KiB |
18
shaders/glsl/FizzDistortX.fp
Normal file
18
shaders/glsl/FizzDistortX.fp
Normal file
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@ -0,0 +1,18 @@
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vec4 ProcessLight( vec4 color )
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{
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return vec4(1.0);
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}
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vec4 ProcessTexel()
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{
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vec2 coord = vTexCoord.st;
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vec2 dist = 2.0*texture(warptex,vTexCoord.st).xy-1.0;
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dist.x *= abs(mod(dist.y+timer*3.34536,4)-2)-1;
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coord.x += dist.x*0.12;
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dist = 2.0*texture(warptex,vTexCoord.st*2.0).xy-1.0;
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dist.y *= abs(mod(dist.x+timer*5.45363,4)-2)-1;
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coord.y -= dist.y*0.09;
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coord.y = clamp(coord.y,0.0,1.0);
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coord.x += timer*0.5346;
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return getTexel(coord);
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}
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18
shaders/glsl/FizzDistortXY.fp
Normal file
18
shaders/glsl/FizzDistortXY.fp
Normal file
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@ -0,0 +1,18 @@
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vec4 ProcessLight( vec4 color )
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{
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return vec4(1.0);
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}
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vec4 ProcessTexel()
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{
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vec2 coord = vTexCoord.st;
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vec2 dist = 2.0*texture(warptex,vTexCoord.st*0.6).xy-1.0;
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dist.x *= abs(mod(dist.y+timer*1.34536,4)-2)-1;
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coord.x += dist.x*0.12;
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dist = 2.0*texture(warptex,vTexCoord.st*1.2).xy-1.0;
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dist.y *= abs(mod(dist.x+timer*1.45363,4)-2)-1;
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coord.y -= dist.y*0.09;
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coord.x += timer*0.05346;
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coord.y += timer*0.03425;
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return getTexel(coord);
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}
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121
textures.misc
121
textures.misc
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@ -1,123 +1,3 @@
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Texture "FIZZHP00",256,256
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP01",256,256
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP02",256,256
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{
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Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP03",256,256
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{
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Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,128{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",128,192{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",192,192{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP10",128,128
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA1",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP11",128,128
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA2",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP12",128,128
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{
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Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA3",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP13",128,128
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{
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Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,0{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",0,64{Translation "0:255=#[0,0,255]"}
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Patch "LAVA4",64,64{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP20",64,64
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{
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Patch "LAVA1",0,0{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP21",64,64
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{
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Patch "LAVA2",0,0{Translation "0:255=#[0,0,255]"}
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}
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Texture "FIZZHP22",64,64
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{
|
||||
Patch "LAVA3",0,0{Translation "0:255=#[0,0,255]"}
|
||||
}
|
||||
Texture "FIZZHP23",64,64
|
||||
{
|
||||
Patch "LAVA4",0,0{Translation "0:255=#[0,0,255]"}
|
||||
}
|
||||
Sprite "HBOXA0",1,1{}
|
||||
Sprite "HBOXB0",1,1{}
|
||||
Sprite "HBOXC0",1,1{}
|
||||
|
|
@ -142,3 +22,4 @@ Sprite "USKLC0",1,1{}
|
|||
Sprite "UKEYA0",1,1{}
|
||||
Sprite "UKEYB0",1,1{}
|
||||
Sprite "UKEYC0",1,1{}
|
||||
Sprite "UKEYD0",1,1{}
|
||||
|
|
|
|||
BIN
textures/fizzfull.png
Normal file
BIN
textures/fizzfull.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 19 KiB |
BIN
textures/fizzside.png
Normal file
BIN
textures/fizzside.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 3 KiB |
BIN
textures/fizztop.png
Normal file
BIN
textures/fizztop.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.2 KiB |
BIN
textures/warptex.png
Normal file
BIN
textures/warptex.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 28 KiB |
|
|
@ -1,3 +1,199 @@
|
|||
// TODO Heretic keys
|
||||
// Heretic keys
|
||||
Class UTHereticYellowKey : KeyYellow
|
||||
{
|
||||
Default
|
||||
{
|
||||
Tag "Red Key";
|
||||
Species "KeyYellow";
|
||||
Inventory.PickupMessage "You got the Yellow Key.";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
UKEY B -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO Alternative player classes used for compatibility with Heretic, Hexen, Strife and Chex
|
||||
Class UTHereticGreenKey : KeyGreen
|
||||
{
|
||||
Default
|
||||
{
|
||||
Tag "Green Key";
|
||||
Species "KeyGreen";
|
||||
Inventory.PickupMessage "You got the Green Key.";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
UKEY D -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
Class UTHereticBlueKey : KeyBlue
|
||||
{
|
||||
Default
|
||||
{
|
||||
Tag "Blue Key";
|
||||
Species "KeyBlue";
|
||||
Inventory.PickupMessage "You got the Blue Key.";
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
UKEY C -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
// Alternative player classes for compatibility with Heretic sprites
|
||||
Class UTPlayerHereticCompat : UTPlayer
|
||||
{
|
||||
Default
|
||||
{
|
||||
Player.ColorRange 225, 240;
|
||||
Player.Colorset 0, "Green", 225, 240, 238;
|
||||
Player.Colorset 1, "Yellow", 114, 129, 127;
|
||||
Player.Colorset 2, "Red", 145, 160, 158;
|
||||
Player.Colorset 3, "Blue", 190, 205, 203;
|
||||
Player.Colorset 4, "Brown", 67, 82, 80;
|
||||
Player.Colorset 5, "Light Gray", 9, 24, 22;
|
||||
Player.Colorset 6, "Light Brown", 74, 89, 87;
|
||||
Player.Colorset 7, "Light Red", 150, 165, 163;
|
||||
Player.Colorset 8, "Light Blue", 192, 207, 205;
|
||||
Player.Colorset 9, "Beige", 95, 110, 108;
|
||||
}
|
||||
States
|
||||
{
|
||||
Spawn:
|
||||
PLAY A -1;
|
||||
Stop;
|
||||
See:
|
||||
PLAY ABCD 4;
|
||||
Loop;
|
||||
Melee:
|
||||
Missile:
|
||||
PLAY F 6 BRIGHT;
|
||||
PLAY E 12;
|
||||
Goto Spawn;
|
||||
Pain:
|
||||
PLAY G 4;
|
||||
PLAY G 4 A_Pain;
|
||||
Goto Spawn;
|
||||
Death:
|
||||
PLAY H 6 A_PlayerSkinCheck("AltSkinDeath");
|
||||
PLAY I 6 A_PlayerScream;
|
||||
PLAY JK 6;
|
||||
PLAY L 6 A_NoBlocking;
|
||||
PLAY MNO 6;
|
||||
PLAY P -1;
|
||||
Stop;
|
||||
XDeath:
|
||||
PLAY Q 0 A_PlayerSkinCheck("AltSkinXDeath");
|
||||
PLAY Q 5 A_PlayerScream;
|
||||
PLAY R 0 A_NoBlocking;
|
||||
PLAY R 5 A_SkullPop;
|
||||
PLAY STUVWX 5;
|
||||
PLAY Y -1;
|
||||
Stop;
|
||||
Burn:
|
||||
FDTH A 5 BRIGHT A_PlaySound("*burndeath");
|
||||
FDTH B 4 BRIGHT;
|
||||
FDTH C 5 BRIGHT;
|
||||
FDTH D 4 BRIGHT A_PlayerScream;
|
||||
FDTH E 5 BRIGHT;
|
||||
FDTH F 4 BRIGHT;
|
||||
FDTH G 5 BRIGHT A_PlaySound("*burndeath");
|
||||
FDTH H 4 BRIGHT;
|
||||
FDTH I 5 BRIGHT;
|
||||
FDTH J 4 BRIGHT;
|
||||
FDTH K 5 BRIGHT;
|
||||
FDTH L 4 BRIGHT;
|
||||
FDTH M 5 BRIGHT;
|
||||
FDTH N 4 BRIGHT;
|
||||
FDTH O 5 BRIGHT A_NoBlocking;
|
||||
FDTH P 4 BRIGHT;
|
||||
FDTH Q 5 BRIGHT;
|
||||
FDTH R 4 BRIGHT;
|
||||
ACLO E 35 A_CheckPlayerDone;
|
||||
Wait;
|
||||
AltSkinDeath:
|
||||
PLAY H 10;
|
||||
PLAY I 10 A_PlayerScream;
|
||||
PLAY J 10 A_NoBlocking;
|
||||
PLAY KLM 10;
|
||||
PLAY N -1;
|
||||
Stop;
|
||||
AltSkinXDeath:
|
||||
PLAY O 5;
|
||||
PLAY P 5 A_XScream;
|
||||
PLAY Q 5 A_NoBlocking;
|
||||
PLAY RSTUV 5;
|
||||
PLAY W -1;
|
||||
Stop;
|
||||
}
|
||||
}
|
||||
|
||||
Class UTPlayerHereticCompatTMale1 : UTPlayerHereticCompat
|
||||
{
|
||||
Default
|
||||
{
|
||||
Player.SoundClass "tmale1";
|
||||
Player.DisplayName "M Commando";
|
||||
Player.Portrait "Blake";
|
||||
-NOMENU;
|
||||
}
|
||||
}
|
||||
Class UTPlayerHereticCompatTMale2 : UTPlayerHereticCompat
|
||||
{
|
||||
Default
|
||||
{
|
||||
Player.SoundClass "tmale2";
|
||||
Player.DisplayName "M Soldier";
|
||||
Player.Portrait "Brock";
|
||||
-NOMENU;
|
||||
}
|
||||
}
|
||||
Class UTPlayerHereticCompatTFemale1 : UTPlayerHereticCompat
|
||||
{
|
||||
Default
|
||||
{
|
||||
Player.SoundClass "tfemale";
|
||||
Player.DisplayName "F Commando";
|
||||
Player.Portrait "Ivana";
|
||||
UTPlayer.DollType DOLL_Female;
|
||||
-NOMENU;
|
||||
}
|
||||
}
|
||||
Class UTPlayerHereticCompatTFemale2 : UTPlayerHereticCompat
|
||||
{
|
||||
Default
|
||||
{
|
||||
Player.SoundClass "tfemale";
|
||||
Player.DisplayName "F Soldier";
|
||||
Player.Portrait "Lauren";
|
||||
UTPlayer.DollType DOLL_Female;
|
||||
-NOMENU;
|
||||
}
|
||||
}
|
||||
Class UTPlayerHereticCompatTBoss : UTPlayerHereticCompat
|
||||
{
|
||||
transient CVar bossfootsteps;
|
||||
Default
|
||||
{
|
||||
Player.SoundClass "tboss";
|
||||
Player.DisplayName "Boss";
|
||||
Player.Portrait "Xan";
|
||||
UTPlayer.DollType DOLL_Boss;
|
||||
// should have NOBLOOD, but Xan did bleed in vanilla UT so...
|
||||
// (this is what gave birth to the theory that Xan was actually Jerl Liandri himself)
|
||||
-NOMENU;
|
||||
}
|
||||
override void PlayFootstep( double vol )
|
||||
{
|
||||
if ( !bossfootsteps ) bossfootsteps = CVar.GetCVar('flak_bossfootsteps',players[consoleplayer]);
|
||||
if ( bossfootsteps.GetBool() ) A_PlaySound("ut/bossfootstep",CHAN_5,vol);
|
||||
else Super.PlayFootstep(vol);
|
||||
}
|
||||
}
|
||||
|
|
@ -1411,54 +1411,64 @@ Class UTMainHandler : StaticEventHandler
|
|||
|
||||
override void CheckReplacement( ReplaceEvent e )
|
||||
{
|
||||
if ( e.Replacee == 'Chainsaw' )
|
||||
if ( (e.Replacee == 'Chainsaw') || (e.Replacee == 'Gauntlets') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'UTChainsaw';
|
||||
else e.Replacement = 'Enforcer';
|
||||
}
|
||||
else if ( e.Replacee == 'Fist' ) e.Replacement = 'ImpactHammer';
|
||||
else if ( e.Replacee == 'Pistol' ) e.Replacement = 'Enforcer';
|
||||
else if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') )
|
||||
else if ( (e.Replacee == 'Fist') || (e.Replacee == 'Staff') ) e.Replacement = 'ImpactHammer';
|
||||
else if ( (e.Replacee == 'Pistol') || (e.Replacee == 'GoldWand') ) e.Replacement = 'Enforcer';
|
||||
else if ( (e.Replacee == 'Shotgun') || (e.Replacee == 'SuperShotgun') || (e.Replacee == 'Crossbow') )
|
||||
{
|
||||
if ( !Random[Replacements](0,3) ) e.Replacement = 'Enforcer';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'BioRifle';
|
||||
else e.Replacement = 'ShockRifle';
|
||||
}
|
||||
else if ( e.Replacee == 'Chaingun' )
|
||||
else if ( (e.Replacee == 'Chaingun') || (e.Replacee == 'Blaster') )
|
||||
{
|
||||
if ( Random[Replacements](0,2) ) e.Replacement = 'PulseGun';
|
||||
else e.Replacement = 'Ripper2';
|
||||
}
|
||||
else if ( e.Replacee == 'RocketLauncher' )
|
||||
else if ( (e.Replacee == 'RocketLauncher') || (e.Replacee == 'PhoenixRod') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'FlakCannon';
|
||||
else e.Replacement = 'UTRocketLauncher';
|
||||
}
|
||||
else if ( e.Replacee == 'PlasmaRifle' )
|
||||
else if ( (e.Replacee == 'PlasmaRifle') || (e.Replacee == 'SkullRod') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'Minigun';
|
||||
else e.Replacement = 'SniperRifle';
|
||||
}
|
||||
else if ( e.Replacee == 'BFG9000' ) e.Replacement = 'WarheadLauncher';
|
||||
else if ( e.Replacee == 'Clip' ) e.Replacement = 'EClip';
|
||||
else if ( e.Replacee == 'ClipBox' )
|
||||
else if ( e.Replacee == 'Mace' )
|
||||
{
|
||||
if ( !Random[Replacements](0,6) ) e.Replacement = 'EnhancedShockRifle';
|
||||
else e.Replacement = 'WarheadLauncher';
|
||||
}
|
||||
else if ( (e.Replacee == 'Clip') || (e.Replacee == 'GoldWandAmmo') || (e.Replacee == 'GoldWandHefty') ) e.Replacement = 'EClip';
|
||||
else if ( (e.Replacee == 'ClipBox') )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = 'EClip';
|
||||
else if ( Random[Replacements](0,2) ) e.Replacement = 'PulseAmmo';
|
||||
else e.Replacement = 'RipperAmmo';
|
||||
}
|
||||
else if ( e.Replacee == 'Shell' )
|
||||
else if ( (e.Replacee == 'BlasterAmmo') || (e.Replacee == 'BlasterHefty') )
|
||||
{
|
||||
if ( Random[Replacements](0,2) ) e.Replacement = 'PulseAmmo';
|
||||
else e.Replacement = 'RipperAmmo';
|
||||
}
|
||||
else if ( (e.Replacee == 'Shell') || (e.Replacee == 'CrossbowAmmo') )
|
||||
{
|
||||
if ( !Random[Replacements](0,2) ) e.Replacement = 'EClip';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'BioAmmo2';
|
||||
else e.Replacement = 'ShockAmmo2';
|
||||
}
|
||||
else if ( e.Replacee == 'ShellBox' )
|
||||
else if ( (e.Replacee == 'ShellBox') || (e.Replacee == 'CrossbowHefty') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'BioAmmo';
|
||||
else e.Replacement = 'ShockAmmo';
|
||||
}
|
||||
else if ( e.Replacee == 'RocketAmmo' )
|
||||
else if ( (e.Replacee == 'RocketAmmo') || (e.Replacee == 'PhoenixRodAmmo') || (e.Replacee == 'MaceAmmo') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) )
|
||||
{
|
||||
|
|
@ -1471,38 +1481,51 @@ Class UTMainHandler : StaticEventHandler
|
|||
else e.Replacement = 'UTRocketAmmo2';
|
||||
}
|
||||
}
|
||||
else if ( e.Replacee == 'RocketBox' )
|
||||
else if ( (e.Replacee == 'RocketBox') || (e.Replacee == 'PhoenixRodHefty') || (e.Replacee == 'MaceHefty') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'FlakAmmo';
|
||||
else e.Replacement = 'UTRocketAmmo';
|
||||
}
|
||||
else if ( e.Replacee == 'Cell' )
|
||||
else if ( (e.Replacee == 'Cell') || (e.Replacee == 'SkullRodAmmo') )
|
||||
{
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'EClip';
|
||||
else if ( !Random[Replacements](0,3) ) e.Replacement = 'RifleAmmo';
|
||||
else e.Replacement = 'RifleAmmo2';
|
||||
}
|
||||
else if ( e.Replacee == 'CellPack' )
|
||||
else if ( (e.Replacee == 'CellPack') || (e.Replacee == 'SkullRodHefty') )
|
||||
{
|
||||
if ( !Random[Replacements](0,6) ) e.Replacement = 'WarheadAmmo';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'MiniAmmo';
|
||||
else e.Replacement = 'RifleAmmo';
|
||||
}
|
||||
else if ( e.Replacee == 'InvulnerabilitySphere' ) e.Replacement = 'EnhancedShockRifle';
|
||||
else if ( e.Replacee == 'Berserk' ) e.Replacement = 'UDamage';
|
||||
else if ( e.Replacee == 'Soulsphere' ) e.Replacement = 'UTHealthPack';
|
||||
else if ( e.Replacee == 'Megasphere' ) e.Replacement = 'UTShieldBelt';
|
||||
else if ( e.Replacee == 'Allmap' ) e.Replacement = 'UTMapRevealer';
|
||||
else if ( e.Replacee == 'BlurSphere' ) e.Replacement = 'UTInvisibility';
|
||||
else if ( e.Replacee == 'Infrared' ) e.Replacement = 'Searchlight';
|
||||
else if ( e.Replacee == 'RadSuit' ) e.Replacement = 'UTJumpBoots';
|
||||
else if ( e.Replacee == 'Backpack' ) e.Replacement = 'UTBackpack';
|
||||
else if ( e.Replacee == 'ArmorBonus' ) e.Replacement = 'UTArmorBonus';
|
||||
else if ( e.Replacee == 'HealthBonus' ) e.Replacement = 'UTHealthBonus';
|
||||
else if ( e.Replacee == 'GreenArmor' ) e.Replacement = 'UTThighPads';
|
||||
else if ( e.Replacee == 'BlueArmor' ) e.Replacement = 'UTBodyArmor';
|
||||
else if ( (e.Replacee == 'Berserk') || (e.Replacee == 'ArtiTomeOfPower') || (e.Replacee == 'ArtiEgg') ) e.Replacement = 'UDamage';
|
||||
else if ( (e.Replacee == 'Soulsphere') || (e.Replacee == 'ArtiSuperHealth') ) e.Replacement = 'UTHealthPack';
|
||||
else if ( (e.Replacee == 'Megasphere') || (e.Replacee == 'ArtiInvulnerability') ) e.Replacement = 'UTShieldBelt';
|
||||
else if ( (e.Replacee == 'Allmap') || (e.Replacee == 'SuperMap') ) e.Replacement = 'UTMapRevealer';
|
||||
else if ( (e.Replacee == 'BlurSphere') || (e.Replacee == 'ArtiInvisibility') ) e.Replacement = 'UTInvisibility';
|
||||
else if ( (e.Replacee == 'Infrared') || (e.Replacee == 'ArtiTorch') ) e.Replacement = 'Searchlight';
|
||||
else if ( (e.Replacee == 'RadSuit') || (e.Replacee == 'ArtiFly') ) e.Replacement = 'UTJumpBoots';
|
||||
else if ( (e.Replacee == 'Backpack') || (e.Replacee == 'BagOfHolding') ) e.Replacement = 'UTBackpack';
|
||||
else if ( (e.Replacee == 'ArmorBonus') || (e.Replacee == 'ArtiTimeBomb') ) e.Replacement = 'UTArmorBonus';
|
||||
else if ( (e.Replacee == 'HealthBonus') || (e.Replacee == 'CrystalVial') ) e.Replacement = 'UTHealthBonus';
|
||||
else if ( (e.Replacee == 'GreenArmor') || (e.Replacee == 'Silvershield') ) e.Replacement = 'UTThighPads';
|
||||
else if ( (e.Replacee == 'BlueArmor') || (e.Replacee == 'EnchantedShield') ) e.Replacement = 'UTBodyArmor';
|
||||
else if ( e.Replacee == 'Stimpack' ) e.Replacement = 'UTMedBox';
|
||||
else if ( e.Replacee == 'Medikit' ) e.Replacement = 'UTHealthBox';
|
||||
else if ( e.Replacee == 'ArtiHealth' )
|
||||
{
|
||||
if ( !Random[Replacements](0,3) ) e.Replacement = 'UTHealthBox';
|
||||
else e.Replacement = 'UTMedBox';
|
||||
}
|
||||
else if ( e.Replacee == 'ArtiTeleport' )
|
||||
{
|
||||
// I have no idea what to replace this with, so just have some random stuff
|
||||
if ( Random[Replacements](0,1) ) e.Replacement = 'UTBackpack';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'UTShieldBelt';
|
||||
else if ( Random[Replacements](0,1) ) e.Replacement = 'UTHealthPack';
|
||||
else e.Replacement = 'UDamage';
|
||||
}
|
||||
else if ( e.Replacee == 'RedCard' ) e.Replacement = 'UTRedKey';
|
||||
else if ( e.Replacee == 'BlueCard' ) e.Replacement = 'UTBlueKey';
|
||||
else if ( e.Replacee == 'YellowCard' ) e.Replacement = 'UTGoldKey';
|
||||
|
|
@ -1512,6 +1535,9 @@ Class UTMainHandler : StaticEventHandler
|
|||
else if ( e.Replacee == 'TeleportFog' ) e.Replacement = 'UTTeleportFog';
|
||||
else if ( e.Replacee == 'ItemFog' ) e.Replacement = 'UTItemFog';
|
||||
else if ( flak_blood && (e.Replacee == 'Blood') ) e.Replacement = 'UTBlood';
|
||||
else if ( e.Replacee == 'KeyYellow' ) e.Replacement = 'UTHereticYellowKey';
|
||||
else if ( e.Replacee == 'KeyGreen' ) e.Replacement = 'UTHereticGreenKey';
|
||||
else if ( e.Replacee == 'KeyBlue' ) e.Replacement = 'UTHereticBlueKey';
|
||||
}
|
||||
|
||||
private Actor AddLight( Vector3 pos, Color col, int radius )
|
||||
|
|
@ -1635,6 +1661,101 @@ Class UTMainHandler : StaticEventHandler
|
|||
AddAmbient((3584,736,64),"testamb/slime",0.4,2.4);
|
||||
AddAmbient((3584,512,64),"testamb/lava",0.8,2.4);
|
||||
}
|
||||
else if ( level.GetChecksum() ~== "D8206A3414DA967F2159473B5791139E" )
|
||||
{
|
||||
TextureID deftex = TexMan.CheckForTexture("-noflat-",TexMan.Type_Any);
|
||||
TextureID skytx = TexMan.CheckForTexture("BlueSky",TexMan.Type_Any);
|
||||
TextureID baseflor = TexMan.CheckForTexture("rClfFlr0",TexMan.Type_Any);
|
||||
TextureID baseceil = TexMan.CheckForTexture("rClfBas0",TexMan.Type_Any);
|
||||
TextureID basewall = TexMan.CheckForTexture("uAlnWl2b",TexMan.Type_Any);
|
||||
TextureID xbasewall = TexMan.CheckForTexture("xAlnWl2b",TexMan.Type_Any);
|
||||
TextureID glasstex = TexMan.CheckForTexture("Glassg",TexMan.Type_Any);
|
||||
level.ChangeSky(skytx,skytx);
|
||||
for ( int i=0; i<level.sectors.size(); i++ )
|
||||
{
|
||||
level.sectors[i].lightlevel = 0;
|
||||
level.sectors[i].SetPlaneLight(0,0);
|
||||
level.sectors[i].SetPlaneLight(1,0);
|
||||
// open some ceilings
|
||||
if ( level.sectors[i].ceilingplane.ZAtPoint(level.sectors[i].centerspot) == 1280 )
|
||||
level.sectors[i].SetTexture(1,skyflatnum);
|
||||
if ( level.sectors[i].GetTexture(0) == deftex )
|
||||
{
|
||||
level.sectors[i].SetTexture(0,(i==47)?baseceil:baseflor);
|
||||
level.sectors[i].SetXScale(0,2.);
|
||||
level.sectors[i].SetYScale(0,2.);
|
||||
}
|
||||
if ( level.sectors[i].GetTexture(1) == deftex )
|
||||
{
|
||||
level.sectors[i].SetTexture(1,(i==47)?baseflor:baseceil);
|
||||
level.sectors[i].SetXScale(1,2.);
|
||||
level.sectors[i].SetYScale(1,2.);
|
||||
}
|
||||
}
|
||||
for ( int i=0; i<level.sides.size(); i++ )
|
||||
{
|
||||
level.sides[i].light = 0;
|
||||
for ( int j=0; j<3; j++ )
|
||||
{
|
||||
if ( level.sides[i].GetTexture(j) != deftex ) continue;
|
||||
if ( (i==295) || (i==296) || (i==309) || (i==310) )
|
||||
{
|
||||
level.sides[i].SetTexture(j,xbasewall);
|
||||
level.sides[i].SetTextureYOffset(j,-2304);
|
||||
}
|
||||
else level.sides[i].SetTexture(j,basewall);
|
||||
level.sides[i].SetTextureXScale(j,2.);
|
||||
level.sides[i].SetTextureYScale(j,2.);
|
||||
}
|
||||
}
|
||||
// fixup
|
||||
for ( int i=104; i<134; i++ )
|
||||
{
|
||||
if ( (i==107) || (i==110) || (i==116)
|
||||
|| (i==119) || (i==121) || (i==127)
|
||||
|| (i==132) ) continue;
|
||||
level.sectors[i].SetSpecialColor(0,"00 00 00");
|
||||
}
|
||||
level.sectors[53].SetFade("00 00 20");
|
||||
level.sides[216].SetTexture(1,glasstex);
|
||||
level.lines[125].alpha = 0.5;
|
||||
AddLight((0,-288,128),"E0 E0 FF",256);
|
||||
AddLight((-2560,1024,1280),"E0 E0 FF",1024);
|
||||
AddLight((0,1024,1280),"E0 E0 FF",1024);
|
||||
AddLight((2560,1024,1280),"E0 E0 FF",1024);
|
||||
AddLight((-384,-160,64),"FF FF FF",128);
|
||||
AddLight((-384,-288,64),"FF FF FF",128);
|
||||
AddLight((-384,-416,64),"FF FF FF",128);
|
||||
AddLight((0,2816,96),"FF FF FF",512);
|
||||
AddLight((2904,1344,128),"80 80 FF",256);
|
||||
AddLight((3408,1344,128),"80 80 FF",256);
|
||||
AddLight((1568,1760,64),"20 20 80",128);
|
||||
AddLight((1824,1760,64),"A0 A0 30",128);
|
||||
AddLight((2080,1760,64),"80 80 20",128);
|
||||
AddLight((2336,1760,64),"20 20 80",128);
|
||||
AddLight((2592,1760,64),"FF 80 20",128);
|
||||
AddLight((2944,960,64),"A0 A0 30",128);
|
||||
AddLight((2944,736,64),"A0 A0 30",128);
|
||||
AddLight((3264,960,64),"A0 A0 30",128);
|
||||
AddLight((3264,736,64),"A0 A0 30",128);
|
||||
AddLight((3264,512,64),"A0 A0 30",128);
|
||||
AddLight((3264,288,64),"FF 80 20",128);
|
||||
AddLight((3584,960,64),"A0 A0 30",128);
|
||||
AddLight((3584,736,64),"80 80 20",128);
|
||||
AddLight((3584,512,64),"FF 80 20",128);
|
||||
AddLight((3584,288,64),"A0 A0 30",128);
|
||||
AddAmbient((0,-288,192),"testamb/wind1",0.5,1.6);
|
||||
AddAmbient((-2560,1024,768),"testamb/wind1",0.4,0.8);
|
||||
AddAmbient((0,1024,768),"testamb/wind1",0.4,0.8);
|
||||
AddAmbient((2560,1024,768),"testamb/wind1",0.4,0.8);
|
||||
AddAmbient((768,1600,1280),"testamb/wind2",0.8,1.6);
|
||||
AddAmbient((3174,1344,128),"testamb/water",0.4,1.6);
|
||||
AddAmbient((1568,1760,64),"testamb/water",0.4,2.4);
|
||||
AddAmbient((2336,1760,64),"testamb/water",0.4,2.4);
|
||||
AddAmbient((2592,1760,64),"testamb/lava",0.8,2.4);
|
||||
AddAmbient((3584,512,64),"testamb/lava",0.8,2.4);
|
||||
AddAmbient((3264,288,64),"testamb/lava",0.8,2.4);
|
||||
}
|
||||
}
|
||||
|
||||
override void WorldThingSpawned( WorldEvent e )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue