Added missing alternate explosion sprites for biorifle gel.
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After Width: | Height: | Size: 4.7 KiB |
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After Width: | Height: | Size: 2.8 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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After Width: | Height: | Size: 978 B |
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After Width: | Height: | Size: 1.3 KiB |
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After Width: | Height: | Size: 2.8 KiB |
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After Width: | Height: | Size: 2.9 KiB |
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@ -176,7 +176,7 @@ Class BioGel : Actor
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HIT_FLOOR
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HIT_FLOOR
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};
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};
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int hittype;
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int hittype;
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int deadtimer;
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int deadtimer, dttimer;
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Line atline;
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Line atline;
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int atside;
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int atside;
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int rollvel, pitchvel, yawvel;
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int rollvel, pitchvel, yawvel;
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@ -387,10 +387,26 @@ Class BioGel : Actor
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Stop;
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Stop;
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Crash:
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Crash:
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XDeath:
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XDeath:
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#### # 1 Bright A_SetTics(Random[GES](1,3));
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TNT1 A 0 A_JumpIf(invoker.HitType==HIT_NONE,"Explode");
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TNT1 A 0 A_JumpIf(invoker.HitType==HIT_WALL,2);
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GELH J 1 Bright A_SetTics(Random[GES](1,3));
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Goto Explode;
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GELS G 1 Bright A_SetTics(Random[GES](1,3));
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Goto Explode;
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Explode:
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TNT1 A 0 A_Jump(255,"Explode1","Explode2","Explode3");
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Explode1:
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GEX1 A 1 Bright A_GelExplode();
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GEX1 A 1 Bright A_GelExplode();
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GEX1 BCDEFGHIJK 3 Bright;
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GEX1 BCDEFGHIJK 3 Bright;
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Stop;
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Stop;
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Explode2:
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GEX2 A 1 Bright A_GelExplode();
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GEX2 BCDEFGHIJK 3 Bright;
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Stop;
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Explode3:
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GEX3 A 1 Bright A_GelExplode();
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GEX3 BCDEFGHIJK 3 Bright;
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Stop;
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Shrivel:
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Shrivel:
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GELX ABCDEFGHIJKL 1 Bright; // UNUSED
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GELX ABCDEFGHIJKL 1 Bright; // UNUSED
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Stop;
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Stop;
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