Added missing alternate explosion sprites for biorifle gel.

This commit is contained in:
Marisa the Magician 2018-06-02 17:45:02 +02:00
commit bd5561f181
23 changed files with 18 additions and 2 deletions

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View file

@ -176,7 +176,7 @@ Class BioGel : Actor
HIT_FLOOR
};
int hittype;
int deadtimer;
int deadtimer, dttimer;
Line atline;
int atside;
int rollvel, pitchvel, yawvel;
@ -387,10 +387,26 @@ Class BioGel : Actor
Stop;
Crash:
XDeath:
#### # 1 Bright A_SetTics(Random[GES](1,3));
TNT1 A 0 A_JumpIf(invoker.HitType==HIT_NONE,"Explode");
TNT1 A 0 A_JumpIf(invoker.HitType==HIT_WALL,2);
GELH J 1 Bright A_SetTics(Random[GES](1,3));
Goto Explode;
GELS G 1 Bright A_SetTics(Random[GES](1,3));
Goto Explode;
Explode:
TNT1 A 0 A_Jump(255,"Explode1","Explode2","Explode3");
Explode1:
GEX1 A 1 Bright A_GelExplode();
GEX1 BCDEFGHIJK 3 Bright;
Stop;
Explode2:
GEX2 A 1 Bright A_GelExplode();
GEX2 BCDEFGHIJK 3 Bright;
Stop;
Explode3:
GEX3 A 1 Bright A_GelExplode();
GEX3 BCDEFGHIJK 3 Bright;
Stop;
Shrivel:
GELX ABCDEFGHIJKL 1 Bright; // UNUSED
Stop;