Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.

Only 4 weapons remaining...
This commit is contained in:
Marisa the Magician 2018-05-27 17:13:58 +02:00
commit bef29efba3
15 changed files with 1210 additions and 88 deletions

View file

@ -330,6 +330,12 @@ Class PulseGun : UTWeapon
Property ClipCount : clipcount;
override void PostRender()
{
if ( !CVar.GetCVar('flak_pulsereload').GetBool() ) return;
Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 50",clipcount));
}
action void A_Reloading()
{
Weapon weap = Weapon(invoker);