Implemented Enforcer (with dual option). Tweaked some offsets on junk. Added clip count displays.
Only 4 weapons remaining...
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15 changed files with 1210 additions and 88 deletions
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@ -330,6 +330,12 @@ Class PulseGun : UTWeapon
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Property ClipCount : clipcount;
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override void PostRender()
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{
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if ( !CVar.GetCVar('flak_pulsereload').GetBool() ) return;
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Screen.DrawText(confont,Font.CR_GREEN,Screen.GetWidth()*0.01,Screen.GetHeight()*0.88,String.Format("Clip: % 2d / 50",clipcount));
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}
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action void A_Reloading()
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{
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Weapon weap = Weapon(invoker);
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