One half of "swinger" recoil system added.

This commit is contained in:
Marisa the Magician 2018-09-15 14:14:34 +02:00
commit c15847a10a
7 changed files with 141 additions and 5 deletions

View file

@ -662,8 +662,13 @@ Class BioRifle : UTWeapon
{
p = Spawn("BioGlob",origin);
p.A_SetScale(1.0+invoker.charge*0.8);
UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),1+invoker.charge*0.3,-0.1,3,SWING_Spring2,3);
}
else
{
p = Spawn("BioGel",origin);
UTMainHandler.DoSwing(self,(FRandom[GES](-0.6,-1.3),FRandom[GES](-0.9,-0.2)),2,-0.5,2,SWING_Spring2,2);
}
else p = Spawn("BioGel",origin);
p.angle = angle;
p.pitch = BulletSlope();
p.vel = (cos(p.angle)*cos(p.pitch),sin(p.angle)*cos(p.pitch),-sin(p.pitch))*p.speed;
@ -692,6 +697,7 @@ Class BioRifle : UTWeapon
{
Weapon weap = Weapon(invoker);
if ( !weap ) return;
UTMainHandler.DoSwing(self,(FRandom[GES](-1,1),FRandom[GES](-1,1)),0.02*invoker.charge,0,5,SWING_Spring2);
if ( invoker.charge >= 5.1 ) return;
if ( weap.Ammo1.Amount <= 0 ) return;
if ( !weap.DepleteAmmo(weap.bAltFire,true,1) ) return;