Merge branch 'devel' into experimental
This commit is contained in:
commit
c36a730d13
13 changed files with 42 additions and 36 deletions
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@ -158,7 +158,7 @@ Class BioXLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(64*lifetime);
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args[LIGHT_GREEN] = int(255*lifetime);
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args[LIGHT_BLUE] = int(48*lifetime);
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@ -211,7 +211,7 @@ Class BioGel : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !bNOGRAVITY )
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{
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roll += rollvel;
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@ -624,7 +624,7 @@ Class BioGlob : BioGel
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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for ( int i=0; i<2; i++ )
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{
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@ -120,7 +120,7 @@ Class UTCasing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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if ( InStateSequence(CurState,ResolveState("Death")) )
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{
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deadtimer++;
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@ -55,7 +55,7 @@ Class ChunkLight : DynamicLight
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Destroy();
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return;
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}
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*(10-target.frame)*0.1);
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args[LIGHT_GREEN] = int(224*(10-target.frame)*0.1);
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args[LIGHT_BLUE] = int(128*(10-target.frame)*0.1);
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@ -84,7 +84,7 @@ Class ChunkTrail : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( InStateSequence(CurState,FindState("Death")) ) return;
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if ( !target )
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{
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@ -196,7 +196,7 @@ Class FlakChunk : Actor
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{
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oldvel = vel;
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( waterlevel > 0 )
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{
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vel.xy *= 0.98;
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@ -396,7 +396,7 @@ Class SlugSmoke : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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lifetime += lifespeed;
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let s = Spawn("UTSmoke",pos);
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s.vel = (FRandom[Flak](-0.5,0.5),FRandom[Flak](-0.5,0.5),FRandom[Flak](-0.5,0.5));
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@ -430,7 +430,7 @@ Class SlugLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(224*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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@ -47,7 +47,7 @@ Class MinigunTracer : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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Vector3 dir = level.Vec3Diff(pos,dest);
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if ( dir.length() < 160 )
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{
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@ -91,7 +91,7 @@ Class ViewPulseSpark : PulseSpark
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.9;
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scale *= 0.8;
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@ -149,7 +149,7 @@ Class PulseExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(64*lifetime);
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args[LIGHT_GREEN] = int(255*lifetime);
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lifetime -= 1./ReactionTime;
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@ -515,7 +515,7 @@ Class StarterBolt : PulseBolt
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !target )
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{
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Destroy();
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@ -170,7 +170,7 @@ Class Razor2AltLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(240*lifetime);
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args[LIGHT_BLUE] = int(224*lifetime);
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@ -72,7 +72,7 @@ Class ShockRifleWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1/50.;
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}
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States
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@ -99,7 +99,7 @@ Class SuperShockRifleWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1/50.;
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}
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States
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@ -127,7 +127,7 @@ Class ShockBeamRing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1./ReactionTime;
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}
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States
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@ -154,7 +154,7 @@ Class SuperShockBeamRing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1./ReactionTime;
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}
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States
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@ -295,7 +295,7 @@ Class ShockBeam : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !moving ) return;
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// step trace
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tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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@ -528,7 +528,7 @@ Class SuperShockBeam : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !moving ) return;
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// step trace
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tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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@ -780,7 +780,7 @@ Class ShockExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(160*lifetime);
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args[LIGHT_GREEN] = int(128*lifetime);
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args[LIGHT_BLUE] = int(255*lifetime);
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@ -806,7 +806,7 @@ Class SuperShockExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(160*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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@ -997,7 +997,7 @@ Class ViewShockSpark : ShockSpark
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.9;
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scale *= 0.8;
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@ -957,7 +957,7 @@ Class UTViewSpark : UTSpark
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel.z -= 0.1;
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scale *= 0.8;
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@ -999,7 +999,7 @@ Class UTChip : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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if ( InStateSequence(CurState,ResolveState("Death")) )
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{
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deadtimer++;
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@ -1062,7 +1062,7 @@ Class UTBubble : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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vel *= 0.96;
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vel.z += 0.05;
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if ( (waterlevel <= 0) || !Random[Puff](0,100) ) Destroy();
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@ -1110,7 +1110,7 @@ Class UTSmoke : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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vel *= 0.96;
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vel.z += 0.01;
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A_FadeOut(1/32.);
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@ -1202,7 +1202,7 @@ Class UTViewSmoke : UTSmoke
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.96;
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vvel.z += 0.01;
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@ -1434,6 +1434,7 @@ Class GenericFlash : HUDMessageBase
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int duration;
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double alpha;
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Actor cam;
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transient CVar str;
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GenericFlash Setup( Actor camera, Color c, int d )
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{
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alpha = 1.0;
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@ -1451,7 +1452,8 @@ Class GenericFlash : HUDMessageBase
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{
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if ( automapactive || (visibility != BaseStatusBar.HUDMSGLayer_UnderHUD) ) return;
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if ( cam && (players[consoleplayer].camera != cam) ) return;
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Screen.Dim(col,(col.a/255.)*alpha,0,0,Screen.GetWidth(),Screen.GetHeight());
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if ( !str ) str = CVar.GetCVar('flak_flashstrength',players[consoleplayer]);
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Screen.Dim(col,(col.a/255.)*alpha*str.GetFloat(),0,0,Screen.GetWidth(),Screen.GetHeight());
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}
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}
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@ -1671,7 +1673,7 @@ Class UTMainHandler : EventHandler
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{
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if ( (level.GetChecksum() ~== "FBC3B6622A8B74AE06DE01E70007AC33") || (level.GetChecksum() ~== "D8206A3414DA967F2159473B5791139E") )
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{
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TexMan.ReplaceTextures("-noflat-","DefTex",0);
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Level.ReplaceTextures("-noflat-","DefTex",0);
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TextureID skytx = TexMan.CheckForTexture("BlueSky",TexMan.Type_Any);
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level.ChangeSky(skytx,skytx);
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}
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@ -156,7 +156,7 @@ Class UTBloodTrail : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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if ( !target ) return;
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SetOrigin(target.pos,true);
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double ang, pt;
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@ -48,7 +48,7 @@ Class ShockWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( alpha <= 0 ) return;
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if ( !t ) t = ThinkerIterator.Create("Actor");
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icount++;
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@ -164,7 +164,7 @@ Class WarheadExplodLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(192*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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@ -224,7 +224,7 @@ Class WarheadTrail : Actor
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override void Tick()
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{
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Super.Tick();
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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vel *= 0.99;
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A_FadeOut(0.1);
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}
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@ -275,7 +275,7 @@ Class WarShell : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !bMISSILE ) return;
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if ( vel.length() > 0 )
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{
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@ -375,7 +375,7 @@ Class GuidedWarShell : WarShell
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justleft = false;
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bHITOWNER = true;
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}
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !bMISSILE ) return;
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if ( !target || !target.player || (target.Health <= 0) )
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{
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