Merge branch 'devel' into experimental

This commit is contained in:
Marisa the Magician 2019-04-20 13:26:37 +02:00
commit c36a730d13
13 changed files with 42 additions and 36 deletions

View file

@ -72,7 +72,7 @@ Class ShockRifleWave : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1/50.;
}
States
@ -99,7 +99,7 @@ Class SuperShockRifleWave : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1/50.;
}
States
@ -127,7 +127,7 @@ Class ShockBeamRing : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1./ReactionTime;
}
States
@ -154,7 +154,7 @@ Class SuperShockBeamRing : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
alpha -= 1./ReactionTime;
}
States
@ -295,7 +295,7 @@ Class ShockBeam : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !moving ) return;
// step trace
tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
@ -528,7 +528,7 @@ Class SuperShockBeam : Actor
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
if ( !moving ) return;
// step trace
tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
@ -780,7 +780,7 @@ Class ShockExplLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(160*lifetime);
args[LIGHT_GREEN] = int(128*lifetime);
args[LIGHT_BLUE] = int(255*lifetime);
@ -806,7 +806,7 @@ Class SuperShockExplLight : DynamicLight
override void Tick()
{
Super.Tick();
if ( globalfreeze || level.frozen ) return;
if ( isFrozen() ) return;
args[LIGHT_RED] = int(255*lifetime);
args[LIGHT_GREEN] = int(160*lifetime);
args[LIGHT_BLUE] = int(128*lifetime);
@ -997,7 +997,7 @@ Class ViewShockSpark : ShockSpark
Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
bInvisible = (players[consoleplayer].camera != target);
if ( level.frozen || globalfreeze ) return;
if ( isFrozen() ) return;
ofs += vvel;
vvel *= 0.9;
scale *= 0.8;