Merge branch 'devel' into experimental
This commit is contained in:
commit
c36a730d13
13 changed files with 42 additions and 36 deletions
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@ -72,7 +72,7 @@ Class ShockRifleWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1/50.;
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}
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States
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@ -99,7 +99,7 @@ Class SuperShockRifleWave : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1/50.;
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}
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States
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@ -127,7 +127,7 @@ Class ShockBeamRing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1./ReactionTime;
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}
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States
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@ -154,7 +154,7 @@ Class SuperShockBeamRing : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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alpha -= 1./ReactionTime;
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}
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States
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@ -295,7 +295,7 @@ Class ShockBeam : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !moving ) return;
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// step trace
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tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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@ -528,7 +528,7 @@ Class SuperShockBeam : Actor
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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if ( !moving ) return;
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// step trace
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tracedir = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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@ -780,7 +780,7 @@ Class ShockExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(160*lifetime);
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args[LIGHT_GREEN] = int(128*lifetime);
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args[LIGHT_BLUE] = int(255*lifetime);
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@ -806,7 +806,7 @@ Class SuperShockExplLight : DynamicLight
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override void Tick()
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{
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Super.Tick();
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if ( globalfreeze || level.frozen ) return;
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if ( isFrozen() ) return;
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args[LIGHT_RED] = int(255*lifetime);
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args[LIGHT_GREEN] = int(160*lifetime);
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args[LIGHT_BLUE] = int(128*lifetime);
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@ -997,7 +997,7 @@ Class ViewShockSpark : ShockSpark
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Vector3 origin = x*ofs.x+y*ofs.y+z*ofs.z+(0,0,target.player.viewz);
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SetOrigin(target.Vec2OffsetZ(origin.x,origin.y,origin.z),true);
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bInvisible = (players[consoleplayer].camera != target);
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if ( level.frozen || globalfreeze ) return;
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if ( isFrozen() ) return;
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ofs += vvel;
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vvel *= 0.9;
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scale *= 0.8;
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