Another pitch thing I missed.
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@ -75,7 +75,7 @@ Class Razor2 : Actor
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Super.PostBeginPlay();
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let t = Spawn("Razor2Trail",pos);
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t.target = self;
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A_PlaySound("ripper/hum",CHAN_VOICE,1.0,true,3.0);
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A_PlaySound("ripper/hum",CHAN_VOICE,1.0,true,3.0,pitch:3.125);
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Vector3 dir = vel.unit();
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A_SetAngle(atan2(dir.y,dir.x));
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A_SetPitch(asin(-dir.z));
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