Biorifle sludge now properly follows wall, ceiling and floor movement.

Redeemer shockwaves properly respect actor mass and the DONTTHRUST flag.
All weapons and projectiles have had their knockback adjusted.
This commit is contained in:
Marisa the Magician 2018-06-09 22:53:39 +02:00
commit c5a79e45e3
11 changed files with 73 additions and 5 deletions

View file

@ -252,6 +252,7 @@ Class UTWeapon : Weapon
Weapon.BobSpeed 1.5;
Weapon.BobRangeX 0.2;
Weapon.BobRangeY 0.4;
Weapon.YAdjust 0;
+WEAPON.NOALERT;
}
}