hotfix: sniper rifle zoom and guided redeemer should hide crosshair.

This commit is contained in:
Marisa the Magician 2018-06-11 19:38:58 +02:00
commit c60336b950
2 changed files with 14 additions and 0 deletions

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@ -560,6 +560,13 @@ Class RedeemerHUDHandler : EventHandler
Class WarheadLauncher : UTWeapon replaces BFG9000
{
Actor guided;
override void Tick()
{
Super.Tick();
if ( !Owner ) return;
if ( guided ) crosshair = 99;
else crosshair = 0;
}
action void A_WarheadFire()
{
Weapon weap = Weapon(invoker);