Initial work towards Heretic compat.
Bump ZScript version to 3.6.
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5 changed files with 11 additions and 4 deletions
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graphics/hud/YKey.png
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graphics/hud/YKey.png
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@ -1,4 +1,4 @@
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version "3.5"
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version "3.6"
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#include "zscript/mk_matrix.zsc"
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#include "zscript/mk_coordutil.zsc"
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@ -21,3 +21,4 @@ version "3.5"
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#include "zscript/armoritems.zsc"
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#include "zscript/powerups.zsc"
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#include "zscript/uthud.zsc"
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#include "zscript/compat.zsc"
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3
zscript/compat.zsc
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3
zscript/compat.zsc
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@ -0,0 +1,3 @@
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// TODO Heretic keys
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// TODO Alternative player classes used for compatibility with Heretic, Hexen, Strife and Chex
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@ -23,7 +23,7 @@ Class ViewTracer : LineTracer
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Class UTHud : BaseStatusBar
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{
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TextureID AmmoBar, Boxes[4], Keys[4], BigNum[12], Flash, Slots[10], Icons[14], Uses[14], Man[5], Woman[5], WeaponBox;
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TextureID AmmoBar, Boxes[4], Keys[5], BigNum[12], Flash, Slots[10], Icons[14], Uses[14], Man[5], Woman[5], WeaponBox;
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Class<Weapon> IconClasses[14];
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double HScale;
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Color tintcolor, bgcolor;
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@ -64,8 +64,9 @@ Class UTHud : BaseStatusBar
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Boxes[3] = TexMan.CheckForTexture("FragBox",TexMan.Type_Any);
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Keys[0] = TexMan.CheckForTexture("RKey",TexMan.Type_Any);
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Keys[1] = TexMan.CheckForTexture("BKey",TexMan.Type_Any);
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Keys[2] = TexMan.CheckForTexture("GKey",TexMan.Type_Any);
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Keys[2] = TexMan.CheckForTexture("YKey",TexMan.Type_Any);
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Keys[3] = TexMan.CheckForTexture("Skul",TexMan.Type_Any);
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Keys[4] = TexMan.CheckForTexture("GKey",TexMan.Type_Any); // Heretic compat
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BigNum[0] = TexMan.CheckForTexture("Big0",TexMan.Type_Any);
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BigNum[1] = TexMan.CheckForTexture("Big1",TexMan.Type_Any);
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BigNum[2] = TexMan.CheckForTexture("Big2",TexMan.Type_Any);
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@ -508,6 +509,7 @@ Class UTHud : BaseStatusBar
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private void DrawKeys()
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{
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if ( gameinfo.gametype&(GAME_Hexen|GAME_Strife) ) return; // no key display for these ATM (will do eventually)
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bool locks[6];
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for ( int i=0; i<6; i++ ) locks[i] = CPlayer.mo.CheckKeys(i+1,false,true);
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int nrows = 0, nrowss = 0;
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@ -518,7 +520,8 @@ Class UTHud : BaseStatusBar
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CurY -= max(0,nrows-1)*4*hudsize*HScale;
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if ( locks[0] )
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{
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UTDrawTintedTex(Keys[0],hudsize,min(opacity,15),Color("Red"));
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if ( gameinfo.gametype&GAME_Heretic ) UTDrawTintedTex(Keys[4],hudsize,min(opacity,15),Color("Green"));
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else UTDrawTintedTex(Keys[0],hudsize,min(opacity,15),Color("Red"));
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CurY += 72*hudsize*HScale;
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}
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if ( locks[1] )
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