Fix dead players sliding with UT physics on.
Split main handler into a non-static (tied to level) and a static (independent from level) handler.
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4 changed files with 108 additions and 45 deletions
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@ -399,7 +399,7 @@ Class FlakSlug : Actor
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+FORCERADIUSDMG;
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+NODAMAGETHRUST;
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}
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override void PostBeginPlay()
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override void PostBeginPlay()
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{
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Super.PostBeginPlay();
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vel.z += 3;
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