Fix dead players sliding with UT physics on.

Split main handler into a non-static (tied to level) and a static (independent from level) handler.
This commit is contained in:
Marisa the Magician 2019-02-03 22:20:38 +01:00
commit c7b21ac0f9
4 changed files with 108 additions and 45 deletions

View file

@ -399,7 +399,7 @@ Class FlakSlug : Actor
+FORCERADIUSDMG;
+NODAMAGETHRUST;
}
override void PostBeginPlay()
override void PostBeginPlay()
{
Super.PostBeginPlay();
vel.z += 3;