1.0.2 release:
- Fix Minigun altfire not triggering while primary was previously held. - Fix Rocket Launcher fire button handling. You can fire tight wads properly now. - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended. - Rename some textures to fix a small map conflict.
This commit is contained in:
parent
d45dd3f5bb
commit
c7d1ee78a2
11 changed files with 44 additions and 31 deletions
12
gldefs.txt
12
gldefs.txt
|
|
@ -820,10 +820,10 @@ HardwareShader PostProcess scene
|
|||
// Skyboxes
|
||||
SkyBox "KGDaySky" fliptop
|
||||
{
|
||||
"graphics/SkySetB_front.png"
|
||||
"graphics/SkySetB_right.png"
|
||||
"graphics/SkySetB_back.png"
|
||||
"graphics/SkySetB_left.png"
|
||||
"graphics/SkySetB_up.png"
|
||||
"graphics/SkySetB_down.png"
|
||||
"graphics/dtsky_front.png"
|
||||
"graphics/dtsky_right.png"
|
||||
"graphics/dtsky_back.png"
|
||||
"graphics/dtsky_left.png"
|
||||
"graphics/dtsky_up.png"
|
||||
"graphics/dtsky_down.png"
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue