1.0.2 release:

- Fix Minigun altfire not triggering while primary was previously held.
 - Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
 - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
 - Rename some textures to fix a small map conflict.
This commit is contained in:
Marisa the Magician 2019-10-28 14:28:22 +01:00
commit c7d1ee78a2
11 changed files with 44 additions and 31 deletions

View file

@ -639,15 +639,8 @@ Class BioGlob : BioGel
{
int numsplash;
override void AlignSelf()
void SpawnSplash()
{
Super.AlignSelf();
if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(2*Scale.x)-1;
}
override void Tick()
{
Super.Tick();
if ( isFrozen() ) return;
Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
for ( int i=0; i<2; i++ )
{
@ -664,6 +657,18 @@ Class BioGlob : BioGel
d.vel.z -= 2;
}
}
override void AlignSelf()
{
Super.AlignSelf();
if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(2*Scale.x)-1;
SpawnSplash();
}
override void Tick()
{
Super.Tick();
if ( isFrozen() ) return;
SpawnSplash();
}
}
Class BioSplash : BioGel