1.0.2 release:
- Fix Minigun altfire not triggering while primary was previously held. - Fix Rocket Launcher fire button handling. You can fire tight wads properly now. - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended. - Rename some textures to fix a small map conflict.
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11 changed files with 44 additions and 31 deletions
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@ -639,15 +639,8 @@ Class BioGlob : BioGel
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{
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int numsplash;
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override void AlignSelf()
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void SpawnSplash()
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{
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Super.AlignSelf();
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if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(2*Scale.x)-1;
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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Vector3 ofs = (cos(angle)*cos(pitch),sin(angle)*cos(pitch),-sin(pitch));
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for ( int i=0; i<2; i++ )
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{
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@ -664,6 +657,18 @@ Class BioGlob : BioGel
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d.vel.z -= 2;
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}
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}
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override void AlignSelf()
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{
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Super.AlignSelf();
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if ( !bAMBUSH && (Scale.x > 1) ) numsplash = int(2*Scale.x)-1;
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SpawnSplash();
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}
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override void Tick()
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{
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Super.Tick();
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if ( isFrozen() ) return;
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SpawnSplash();
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}
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}
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Class BioSplash : BioGel
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