1.0.2 release:
- Fix Minigun altfire not triggering while primary was previously held. - Fix Rocket Launcher fire button handling. You can fire tight wads properly now. - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended. - Rename some textures to fix a small map conflict.
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11 changed files with 44 additions and 31 deletions
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@ -248,7 +248,7 @@ Class Minigun : UTWeapon
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A_Overlay(-9999,"FireDummy");
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}
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MGNF ABCDEFGHIJKLMNOPQRS 1 A_FireBullet();
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MGNF A 0 A_JumpIf(invoker.bAltFire,1);
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MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
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Goto Hold+1;
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AltHold:
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MGNF B 0 A_PlaySound("minigun/altfire",CHAN_WEAPON,1.0,true);
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