1.0.2 release:

- Fix Minigun altfire not triggering while primary was previously held.
 - Fix Rocket Launcher fire button handling. You can fire tight wads properly now.
 - Corrected Biorifle Glob behaviour, now spawns an initial splash on impact, as intended.
 - Rename some textures to fix a small map conflict.
This commit is contained in:
Marisa the Magician 2019-10-28 14:28:22 +01:00
commit c7d1ee78a2
11 changed files with 44 additions and 31 deletions

View file

@ -248,7 +248,7 @@ Class Minigun : UTWeapon
A_Overlay(-9999,"FireDummy");
}
MGNF ABCDEFGHIJKLMNOPQRS 1 A_FireBullet();
MGNF A 0 A_JumpIf(invoker.bAltFire,1);
MGNF A 0 A_JumpIf(player.cmd.buttons&BT_ALTATTACK,1);
Goto Hold+1;
AltHold:
MGNF B 0 A_PlaySound("minigun/altfire",CHAN_WEAPON,1.0,true);