From c8df701f27fce6673ee6e3f9b2cc270a4c81bc0b Mon Sep 17 00:00:00 2001 From: Marisa Kirisame Date: Fri, 1 Jun 2018 20:00:08 +0200 Subject: [PATCH] Add note about why invisibility breaks the weapon models. --- Readme.md | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Readme.md b/Readme.md index c2adc08..218a3cc 100644 --- a/Readme.md +++ b/Readme.md @@ -59,3 +59,5 @@ This mod requires a recent devbuild of QZDoom. You can get them - Pulse gun beams behave oddly when the player is moving or looking up and down. This might just be a rendering interpolation glitch, as usual - Translocator allows telefragging of other players in coop. + - Culling on weapon models breaks when invisibility is active, this is an + engine bug caused by negative scaling and I've already reported it.