Partial Hexen compatibility. Ammo pickups are not yet implemented.
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10 changed files with 184 additions and 13 deletions
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@ -276,3 +276,145 @@ Class ActMedBox : UTActivatableHealth
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Stop;
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}
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}
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// to compensate for hexen's shared ammo
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Class UTHexenAmmoBox : Inventory
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{
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int AmmoFactor;
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Property AmmoFactor : AmmoFactor;
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default
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{
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UTHexenAmmoBox.AmmoFactor -1;
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+INVENTORY.ALWAYSPICKUP;
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Inventory.PickupSound = "misc/i_pkup";
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}
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override bool TryPickup( in out Actor toucher )
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{
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bool hasgiven = (AmmoFactor <= 0); // always true
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for ( int i=0; i<AllActorClasses.Size(); i++ )
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{
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let type = (class<Ammo>)(AllActorClasses[i]);
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if ( !type || (type.GetParentClass() != 'Ammo') ) continue;
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// check that it's for a valid weapon
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bool isvalid = false;
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for ( int j=0; j<AllActorClasses.Size(); j++ )
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{
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let type2 = (class<Weapon>)(AllActorClasses[j]);
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if ( !type2 ) continue;
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let rep = GetReplacement(type2);
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if ( (rep != type2) && !(rep is "DehackedPickup") ) continue;
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readonly<Weapon> weap = GetDefaultByType(type2);
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if ( !toucher.player || !toucher.player.weapons.LocateWeapon(type2) || weap.bCheatNotWeapon ) continue;
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if ( (weap.AmmoType1 == type) || (weap.AmmoType2 == type) )
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{
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isvalid = true;
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break;
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}
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}
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// sneaky fix for chainsaw ammo
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if ( (type is 'ChainsawAmmo') && flak_sawammo ) isvalid = true;
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if ( !isvalid ) continue;
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let ammoitem = Ammo(toucher.FindInventory(type));
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int amount;
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if ( AmmoFactor < 0 ) amount = GetDefaultByType(type).MaxAmount;
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else
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{
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amount = (GetDefaultByType(type).Amount*100)/AmmoFactor;
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// extra ammo in baby mode and nightmare mode
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if ( !bIgnoreSkill ) amount = int(amount*G_SkillPropertyFloat(SKILLP_AmmoFactor));
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}
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if ( amount < 0 ) amount = 0;
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if ( !ammoitem )
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{
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// The player did not have the ammoitem. Add it.
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ammoitem = Ammo(Spawn(type));
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ammoitem.Amount = bDepleted?0:amount;
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if ( ammoitem.Amount > ammoitem.MaxAmount )
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ammoitem.Amount = ammoitem.MaxAmount;
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ammoitem.AttachToOwner(toucher);
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hasgiven = true;
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}
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else
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{
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// The player had the ammoitem. Give some more.
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if ( !bDepleted && (ammoitem.Amount < ammoitem.MaxAmount) )
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{
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ammoitem.Amount += amount;
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if ( ammoitem.Amount > ammoitem.MaxAmount )
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ammoitem.Amount = ammoitem.MaxAmount;
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hasgiven = true;
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}
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}
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}
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if ( !hasgiven ) return false;
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GoAwayAndDie();
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return true;
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}
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}
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Class UTMinorAmmoBox : UTHexenAmmoBox
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{
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default
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{
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Tag "$T_AMMOBOXLOW";
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Inventory.PickupMessage "$I_AMMOBOXLOW";
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UTHexenAmmoBox.AmmoFactor 60;
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}
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States
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{
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Spawn:
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ABOX A -1;
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Stop;
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}
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}
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Class UTMediumAmmoBox : UTHexenAmmoBox
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{
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default
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{
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Tag "$T_AMMOBOXMED";
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Inventory.PickupMessage "$I_AMMOBOXMED";
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UTHexenAmmoBox.AmmoFactor 120;
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}
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States
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{
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Spawn:
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ABOX B -1;
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Stop;
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}
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}
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Class UTMajorAmmoBox : UTHexenAmmoBox
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{
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default
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{
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Tag "$T_AMMOBOXHIGH";
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Inventory.PickupMessage "$I_AMMOBOXHIGH";
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UTHexenAmmoBox.AmmoFactor 180;
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}
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States
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{
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Spawn:
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ABOX C -1;
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Stop;
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}
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}
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Class ActUTFullAmmoBox : UTActivatable
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{
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Default
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{
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Tag "$T_AMMOBOXFULL";
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Inventory.Icon "ItemABox";
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Inventory.PickupMessage "$I_AMMOBOXFULL";
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+COUNTITEM;
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+INVENTORY.BIGPOWERUP;
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UTActivatable.GiveItem "UTHexenAmmoBox";
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Inventory.RespawnTics 4200;
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}
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States
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{
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Spawn:
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ABOX D -1;
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Stop;
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}
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}
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