Implement damage accumulator for flak chunks (auto-gibs at specific threshold).
Rebalances to ammo amounts and spawns. Rebalances to ripper speed and pulsegun beam damage. More tweaks to UT movement.
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5 changed files with 97 additions and 28 deletions
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@ -379,7 +379,7 @@ Class ShockBeam : Actor
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t.Results.HitLine.RemoteActivate(target,t.Results.Side,SPAC_Impact,pos);
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// calculate normal
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HitNormal = (-t.Results.HitLine.delta.y,t.Results.HitLine.delta.x,0).unit();
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if ( t.Results.Side == 1 ) HitNormal *= -1;
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if ( t.Results.Side == 0 ) HitNormal *= -1;
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}
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else if ( t.Results.HitType == TRACE_HitFloor )
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HitNormal = t.Results.HitSector.floorplane.Normal;
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