All misc items implemented. Enhanced Shock Rifle implemented.

Going to focus on the HUD now while at the same time doing the remaining weapons.
This commit is contained in:
Marisa the Magician 2018-05-21 20:28:17 +02:00
commit d3da87cefe
310 changed files with 2236 additions and 77 deletions

View file

@ -126,6 +126,34 @@ HardwareShader Texture "models/JShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
/*Brightmap Texture "models/SASMD_t.png"
{
Map "brightmaps/ASMD_t.png"
}*/
HardwareShader Texture "models/SASMD_t.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/SASMD_t1.png"
{
Map "brightmaps/ASMD_t1.png"
}
Brightmap Texture "models/SASMD_t3.png"
{
Map "brightmaps/ASMD_t3.png"
}
Brightmap Texture "models/SASMD_t4.png"
{
Map "brightmaps/ASMD_t4.png"
}
/*Brightmap Texture "models/JSShockCore.png"
{
Map "brightmaps/JShockCore.png"
}*/
HardwareShader Texture "models/JSShockCore.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/Jwarhead2.png"
{
Map "brightmaps/Jwarhead2.png"
@ -274,6 +302,246 @@ HardwareShader Texture "models/RedSkin2.png"
{
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
}
HardwareShader Texture "models/bpak.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JEClip.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BladeHopperT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JM21.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRocketPack1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JuRocket1_.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/BulletBoxT.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/RifleR1.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
HardwareShader Texture "models/JRifle2.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/JRazorw.png"
{
Map "brightmaps/JRazorw.png"
}*/
HardwareShader Texture "models/JRazorw.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
Brightmap Texture "models/JRazor2.png"
{
Map "brightmaps/JRazor2.png"
}
Brightmap Texture "models/JRazor4.png"
{
Map "brightmaps/JRazor4.png"
}
Brightmap Texture "models/JRazor5.png"
{
Map "brightmaps/JRazor5.png"
}
Brightmap Texture "models/RazSkin.png"
{
Map "brightmaps/RazSkin.png"
}
Brightmap Texture "models/RazTrail.png"
{
Map "brightmaps/fullbright.png"
}
Brightmap Texture "models/JImpactHammer4.png"
{
Map "brightmaps/JImpactHammer4.png"
}
Brightmap Texture "models/tloc1.png"
{
Map "brightmaps/tloc1.png"
}
Brightmap Texture "models/tloc2.png"
{
Map "brightmaps/tloc2.png"
}
Brightmap Texture "models/Eight_t1.png"
{
Map "brightmaps/Eight_t1.png"
}
Brightmap Texture "models/Eight_t4.png"
{
Map "brightmaps/Eight_t4.png"
}
Brightmap Texture "models/miniammoledbase.png"
{
Map "brightmaps/fullbright.png"
}
HardwareShader Texture "models/tloc1_.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "invis00"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis01"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis02"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis03"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis04"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis05"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis06"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis07"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis08"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis09"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis10"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis11"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis12"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis13"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis14"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis15"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis16"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis17"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis18"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis19"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis20"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis21"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis22"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis23"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis24"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis25"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
HardwareShader Texture "invis26"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis27"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis28"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis29"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis30"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
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HardwareShader Texture "invis31"
{
Shader "shaders/glsl/MeshEnviroMap.fp"
}
/*Brightmap Texture "models/JTranslator1.png"
{
Map "brightmaps/JTranslator1.png"
}*/
HardwareShader Texture "models/JTranslator1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
HardwareShader Texture "models/ShieldSuit.png"
{
Shader "shaders/glsl/AmbientGlow.fp"
}
/*Brightmap Texture "models/JBigFlash1.png"
{
Map "brightmaps/JBigFlash1.png"
}*/
HardwareShader Texture "models/JBigFlash1.png"
{
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
}
PulseLight "UTRedKeyLight"
{
Color 1.0 0.0 0.0