All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
This commit is contained in:
parent
5248ac8fd6
commit
d3da87cefe
310 changed files with 2236 additions and 77 deletions
350
modeldef.txt
350
modeldef.txt
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@ -253,6 +253,107 @@ Model "UTBlueKey"
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FrameIndex UKEY C 0 0
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}
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Model "UTBackpack"
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{
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Path "models"
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Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted)
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Skin 0 "bpak.png"
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Offset -20 12 -16
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Scale -0.36 0.3 0.3
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ROTATING
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FrameIndex BPAK A 0 0
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}
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Model "UTInvisibility"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 0 "jinvis.png"
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Scale -0.12 0.1 0.1
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PitchOffset 90
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTInvisibilityX"
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{
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Path "models"
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Model 0 "invis2M_d.3d"
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SurfaceSkin 0 1 "invis00"
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Scale -0.12 0.1 0.1
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PitchOffset 90
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ZOffset 9
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FrameIndex INVS A 0 0
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}
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Model "UTMapRevealer"
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{
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Path "models"
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Model 0 "TranslatorMesh_d.3d"
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Skin 0 "JTranslator1.png"
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Scale -0.096 0.08 0.08
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PitchOffset 90
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ZOffset 4
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FrameIndex TRNS A 0 0
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}
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Model "ShieldingSuit"
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{
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Path "models"
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Model 0 "ToxSuit_d.3d"
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Skin 0 "ShieldSuit.png"
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Scale -0.12 0.12 0.134
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PitchOffset 180
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ZOffset 24
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ROTATING
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FrameIndex SSUT A 0 0
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}
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Model "Searchlight"
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{
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Path "models"
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Model 0 "BigFlash_d.3d"
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Skin 0 "JBigFlash1.png"
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Scale -0.084 0.084 0.07
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PitchOffset 90
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AngleOffset 180
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ZOffset 9
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FrameIndex SLIT A 0 0
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}
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//=============================================================================
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// IMPACT HAMMER
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//=============================================================================
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//=============================================================================
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// CHAINSAW
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//=============================================================================
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//=============================================================================
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// TRANSLOCATOR
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//=============================================================================
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//=============================================================================
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// ENFORCER
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//=============================================================================
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Model "EClip"
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{
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Path "models"
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Model 0 "EClipM_d.3d"
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Skin 0 "JEClip.png"
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Scale -0.0864 0.072 0.072
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PitchOffset 90
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ZOffset 2.5
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FrameIndex ECLP A 0 0
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}
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//=============================================================================
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// GES BIORIFLE
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//=============================================================================
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@ -524,7 +625,6 @@ Model "BioRifle"
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PitchOffset 94.21875
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Scale 0.125 0.06 0.125
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Offset 9.8 -17.6 -10.4
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INTERPOLATEDOUBLEDFRAMES
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// select
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FrameIndex BIOS A 0 0
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@ -626,6 +726,18 @@ Model "ShockAmmo"
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FrameIndex SHOA A 0 0
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}
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Model "EnhancedShockAmmo"
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{
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Path "models"
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Model 0 "ShockCoreM_d.3d"
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Skin 0 "JSShockCore.png"
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PitchOffset 90
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Scale -0.132 0.11 0.11
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ZOffset 12
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FrameIndex SHOA A 0 0
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}
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Model "ShockRifleWave"
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{
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Path "models"
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@ -636,6 +748,16 @@ Model "ShockRifleWave"
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FrameIndex SWAV B 0 1
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}
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Model "SuperShockRifleWave"
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{
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Path "models"
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Model 0 "shockrwm_d.3d"
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Skin 0 "sshocktt1.png"
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FrameIndex SWAV A 0 0
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FrameIndex SWAV B 0 1
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}
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Model "ShockBeamRing"
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{
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Path "models"
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@ -644,7 +766,28 @@ Model "ShockBeamRing"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.2
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Scale 1.2 1.0 1.0
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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FrameIndex SRNG C 0 2
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FrameIndex SRNG D 0 3
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FrameIndex SRNG E 0 4
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FrameIndex SRNG F 0 5
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FrameIndex SRNG G 0 6
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FrameIndex SRNG H 0 7
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FrameIndex SRNG I 0 8
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}
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Model "SuperShockBeamRing"
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{
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Path "models"
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Model 0 "utringex_d.3d"
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Skin 0 "ASasRing.png"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.0
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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@ -665,7 +808,28 @@ Model "ShockBlastRing"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.2
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Scale 1.2 1.0 1.0
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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FrameIndex SRNG C 0 2
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FrameIndex SRNG D 0 3
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FrameIndex SRNG E 0 4
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FrameIndex SRNG F 0 5
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FrameIndex SRNG G 0 6
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FrameIndex SRNG H 0 7
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FrameIndex SRNG I 0 8
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}
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Model "SuperShockBlastRing"
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{
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Path "models"
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Model 0 "utringex_d.3d"
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Skin 0 "ASasRing.png"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.2 1.0 1.0
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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@ -767,6 +931,95 @@ Model "ShockRifle"
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FrameIndex ASMA J 0 49
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}
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Model "EnhancedShockRifle"
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{
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Path "models"
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Model 1 "asmd2pick_d.3d"
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Skin 1 "sasmd_t.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.14 0.18 0.14
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ZOffset 12
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ROTATING
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FrameIndex ASMP A 1 0
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}
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Model "EnhancedShockRifle"
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{
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Path "models"
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Model 1 "asmd2pick_d.3d"
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Skin 1 "sasmd_t.png"
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AngleOffset 270
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PitchOffset 90
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Scale -0.14 0.18 0.14
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ZOffset 12
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FrameIndex ASMP B 1 0
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}
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Model "EnhancedShockRifle"
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{
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Path "models"
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Model 0 "asmd2m_d.3d"
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SurfaceSkin 0 0 "sasmd_t1.png"
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SurfaceSkin 0 1 "sasmd_t2.png"
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SurfaceSkin 0 2 "sasmd_t3.png"
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SurfaceSkin 0 3 "sasmd_t3.png"
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SurfaceSkin 0 4 "sasmd_t4.png"
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PitchOffset 90
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Scale 0.15 0.12 0.15
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Offset 4.9 -16.6 -7.1
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// select
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FrameIndex ASMS A 0 0
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FrameIndex ASMS B 0 1
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FrameIndex ASMS C 0 2
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FrameIndex ASMS D 0 3
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FrameIndex ASMS E 0 4
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FrameIndex ASMS F 0 5
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FrameIndex ASMS G 0 6
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FrameIndex ASMS H 0 7
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FrameIndex ASMS I 0 8
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FrameIndex ASMS J 0 9
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FrameIndex ASMS K 0 10
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FrameIndex ASMS L 0 11
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FrameIndex ASMS M 0 12
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FrameIndex ASMS N 0 13
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FrameIndex ASMS O 0 14
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// idle
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FrameIndex ASMI A 0 15
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// deselect
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FrameIndex ASMD A 0 17
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FrameIndex ASMD B 0 18
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FrameIndex ASMD C 0 19
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FrameIndex ASMD D 0 20
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FrameIndex ASMD E 0 21
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FrameIndex ASMD F 0 22
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FrameIndex ASMD G 0 23
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// fire
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FrameIndex ASMF A 0 30
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FrameIndex ASMF B 0 31
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FrameIndex ASMF C 0 32
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FrameIndex ASMF D 0 33
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FrameIndex ASMF E 0 34
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FrameIndex ASMF F 0 35
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FrameIndex ASMF G 0 36
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FrameIndex ASMF H 0 37
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FrameIndex ASMF I 0 38
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FrameIndex ASMF J 0 39
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// altfire
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FrameIndex ASMA A 0 40
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FrameIndex ASMA B 0 41
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FrameIndex ASMA C 0 42
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FrameIndex ASMA D 0 43
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FrameIndex ASMA E 0 44
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FrameIndex ASMA F 0 45
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FrameIndex ASMA G 0 46
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FrameIndex ASMA H 0 47
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FrameIndex ASMA I 0 48
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FrameIndex ASMA J 0 49
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}
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//=============================================================================
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// PULSE GUN
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//=============================================================================
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@ -1026,6 +1279,40 @@ Model "PulseGun"
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FrameIndex PGF2 N 0 254
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}
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//=============================================================================
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// RIPPER
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//=============================================================================
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Model "RipperAmmo"
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{
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Path "models"
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Model 0 "BladeHopperM_d.3d"
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Skin 0 "BladeHopperT.png"
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PitchOffset 90
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Scale -0.12 0.1 0.1
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ZOffset 10
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FrameIndex BHOP A 0 0
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}
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//=============================================================================
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// MINIGUN
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//=============================================================================
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Model "MiniAmmo"
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{
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Path "models"
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Model 0 "MiniAmmom_d.3d"
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Skin 0 "JM21.png"
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Offset 2 0 8
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PitchOffset 90
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AngleOffset 90
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Scale 0.12 -0.134 0.12
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FrameIndex MAMO A 0 0
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}
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//=============================================================================
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// FLAK CANNON
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//=============================================================================
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@ -1785,9 +2072,66 @@ Model "FlakCannon"
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FrameIndex FLKD J 0 91
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}
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//=============================================================================
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// ROCKET LAUNCHER
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//=============================================================================
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Model "UTRocketAmmo"
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{
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Path "models"
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Model 0 "RocketPackMesh_d.3d"
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Skin 0 "JRocketPack1.png"
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Scale 0.072 -0.0864 0.072
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AngleOffset 270
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ZOffset 6
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FrameIndex RPAK A 0 0
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}
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Model "UTRocketAmmo2"
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{
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Path "models"
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Model 0 "UTRocket_d.3d"
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Skin 0 "JuRocket1_.png"
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Scale -0.0822 0.0685 0.07
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ZOffset 6
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FrameIndex RCKT A 0 0
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}
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//=============================================================================
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// SNIPER RIFLE
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//=============================================================================
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Model "RifleAmmo"
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{
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Path "models"
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Model 0 "BulletBoxM_d.3d"
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Skin 0 "BulletBoxT.png"
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Scale -0.084 0.07 0.07
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PitchOffset 90
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AngleOffset 180
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ZOffset 3
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FrameIndex SBOX A 0 0
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}
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Model "RifleAmmo2"
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{
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Path "models"
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Model 0 "RifleRoundM_d.3d"
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Skin 0 "RifleR1.png"
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Scale -0.024 0.02 0.02
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PitchOffset 90
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ZOffset 4
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FrameIndex SRND A 0 0
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}
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//=============================================================================
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// REDEEMER
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//=============================================================================
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Model "WarheadAmmo"
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{
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Path "models"
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