All misc items implemented. Enhanced Shock Rifle implemented.

Going to focus on the HUD now while at the same time doing the remaining weapons.
This commit is contained in:
Marisa the Magician 2018-05-21 20:28:17 +02:00
commit d3da87cefe
310 changed files with 2236 additions and 77 deletions

View file

@ -10,24 +10,29 @@ Currently implemented:
- Redeemer (slot 0)
- GES Biorifle (slot 3)
- Pulsegun (slot 5) (with beta animations)
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Health
- Big Keg O' Health (soulsphere)
- Beta Super Health (medkit)
- Health Pack (stimpak)
- Health Vial (health bonus)
- Some configuration options
- Damage Amplifier (invulnerability sphere)
- Mesh replacements for the keys
In progress:
- Armor system
- Something to replace armor bonus (armor bonus)
- Damage Amplifier (berserk)
- Keys
- Backpack
- Armor
- Armor Bonus (armor bonus)
- Thigh Pads (green armor)
- Body Armor (blue armor)
- Shield Belt (megasphere)
- Invisibility (blursphere)
- Computer Map (computer area map)
- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
- Searchlight (light amplification visor)
- Toxin Suit (radsuit)
- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
In progress:
- UT HUD
To be done:
@ -40,11 +45,3 @@ To be done:
- Minigun (slot 7)
- Rocket Launcher (slot 9)
- Sniper Rifle (slot 0)
- UT HUD
- An alternate invulnerability sphere replacement that actually is invulnerability
- Something to replace berserk (candidates: make it spawn another enforcer, with a small chance of a limited ammo instagib shockrifle instead)
- Something to replace computer map (just a mesh replacement maybe)
- Replace the barrels (there are perfect candidates in Unreal 1)
- ... maybe more