All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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readme.txt
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readme.txt
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@ -10,24 +10,29 @@ Currently implemented:
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- Redeemer (slot 0)
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- GES Biorifle (slot 3)
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- Pulsegun (slot 5) (with beta animations)
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- Big Keg O' Health (soulsphere)
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- Beta Super Health (medkit)
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- Health Pack (stimpak)
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- Health Vial (health bonus)
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- Health
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- Big Keg O' Health (soulsphere)
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- Beta Super Health (medkit)
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- Health Pack (stimpak)
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- Health Vial (health bonus)
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- Some configuration options
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- Damage Amplifier (invulnerability sphere)
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- Mesh replacements for the keys
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In progress:
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- Armor system
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- Something to replace armor bonus (armor bonus)
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- Damage Amplifier (berserk)
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- Keys
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- Backpack
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- Armor
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- Armor Bonus (armor bonus)
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- Thigh Pads (green armor)
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- Body Armor (blue armor)
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- Shield Belt (megasphere)
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- Invisibility (blursphere)
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- Computer Map (computer area map)
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- Shielding Suit (hybrid of U1 asbestos/toxin suits, radsuit)
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- Searchlight (light amplification visor)
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- Toxin Suit (radsuit)
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- Enhanced Shock Rifle (slot 4, limited ammo, invulnerability sphere)
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In progress:
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- UT HUD
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To be done:
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@ -40,11 +45,3 @@ To be done:
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- Minigun (slot 7)
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- Rocket Launcher (slot 9)
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- Sniper Rifle (slot 0)
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- UT HUD
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- An alternate invulnerability sphere replacement that actually is invulnerability
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- Something to replace berserk (candidates: make it spawn another enforcer, with a small chance of a limited ammo instagib shockrifle instead)
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- Something to replace computer map (just a mesh replacement maybe)
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- Replace the barrels (there are perfect candidates in Unreal 1)
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- ... maybe more
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