All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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310 changed files with 2236 additions and 77 deletions
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@ -17,7 +17,7 @@ Class Tier3Weapon : RandomSpawner replaces Shotgun
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}
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Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
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Class BioAmmo : Ammo
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Class BioAmmo : UTAmmo
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{
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Default
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{
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@ -28,6 +28,7 @@ Class BioAmmo : Ammo
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Ammo.BackpackAmount 50;
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Ammo.BackpackMaxAmount 200;
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Ammo.DropAmount 25;
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UTAmmo.UsedInSlot AMMO_SLOT3;
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}
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States
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{
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