All misc items implemented. Enhanced Shock Rifle implemented.

Going to focus on the HUD now while at the same time doing the remaining weapons.
This commit is contained in:
Marisa the Magician 2018-05-21 20:28:17 +02:00
commit d3da87cefe
310 changed files with 2236 additions and 77 deletions

View file

@ -17,7 +17,7 @@ Class Tier3Weapon : RandomSpawner replaces Shotgun
}
Class Tier3Weapon2 : Tier3Weapon replaces SuperShotgun {}
Class BioAmmo : Ammo
Class BioAmmo : UTAmmo
{
Default
{
@ -28,6 +28,7 @@ Class BioAmmo : Ammo
Ammo.BackpackAmount 50;
Ammo.BackpackMaxAmount 200;
Ammo.DropAmount 25;
UTAmmo.UsedInSlot AMMO_SLOT3;
}
States
{