All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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310 changed files with 2236 additions and 77 deletions
54
zscript/eightball.zsc
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54
zscript/eightball.zsc
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Class UTRocketAmmo : UTAmmo
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{
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Default
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{
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Tag "Rocket Pack";
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Inventory.PickupMessage "You picked up a Rocket Pack.";
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Inventory.Amount 12;
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Inventory.MaxAmount 48;
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Ammo.BackpackAmount 12;
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Ammo.BackpackMaxAmount 96;
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Ammo.DropAmount 12;
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UTAmmo.UsedInSlot AMMO_SLOT9;
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}
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States
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{
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Spawn:
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RPAK A -1;
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Stop;
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}
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}
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// There was no single rocket ammo in UT, so this one is also just improvised like the Redeemer ammo pickup
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Class UTRocketAmmo2 : UTRocketAmmo
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{
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Default
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{
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Tag "Single Rocket";
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Inventory.PickupMessage "You picked up a Single Rocket.";
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Inventory.Amount 1;
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Ammo.DropAmount 1;
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}
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States
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{
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Spawn:
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RCKT A -1;
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Stop;
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}
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}
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Class UTRocketLauncher : UTWeapon
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{
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Default
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{
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Tag "Rocket Launcher";
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Inventory.PickupMessage "You got the Rocket Launcher.";
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Weapon.UpSound "";
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Weapon.SlotNumber 9;
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Weapon.AmmoType "UTRocketAmmo";
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Weapon.AmmoUse 1;
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Weapon.AmmoType2 "UTRocketAmmo";
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Weapon.AmmoUse2 1;
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Weapon.AmmoGive 6;
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}
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}
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