All misc items implemented. Enhanced Shock Rifle implemented.

Going to focus on the HUD now while at the same time doing the remaining weapons.
This commit is contained in:
Marisa the Magician 2018-05-21 20:28:17 +02:00
commit d3da87cefe
310 changed files with 2236 additions and 77 deletions

View file

@ -3,7 +3,7 @@ Class Tier5Ammo : RandomSpawner replaces RocketAmmo
Default
{
DropItem "FlakAmmo2", 255, 1;
//DropItem "UTRocketAmmo2", 255, 1;
DropItem "UTRocketAmmo2", 255, 1;
}
}
Class Tier5Ammo2 : RandomSpawner replaces RocketBox
@ -11,7 +11,7 @@ Class Tier5Ammo2 : RandomSpawner replaces RocketBox
Default
{
DropItem "FlakAmmo", 255, 1;
//DropItem "UTRocketAmmo", 255, 1;
DropItem "UTRocketAmmo", 255, 1;
}
}
@ -20,11 +20,11 @@ Class Tier5Weapon : RandomSpawner replaces RocketLauncher
Default
{
DropItem "FlakCannon", 255, 1;
//DropItem "UTRocketLauncher", 255, 1;
DropItem "UTRocketLauncher", 255, 1;
}
}
Class FlakAmmo : Ammo
Class FlakAmmo : UTAmmo
{
Default
{
@ -32,9 +32,10 @@ Class FlakAmmo : Ammo
Inventory.PickupMessage "You picked up 10 Flak Shells.";
Inventory.Amount 10;
Inventory.MaxAmount 50;
Ammo.BackpackAmount 50;
Ammo.BackpackAmount 20;
Ammo.BackpackMaxAmount 100;
Ammo.DropAmount 10;
UTAmmo.UsedInSlot AMMO_SLOT8;
}
States
{