All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
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310 changed files with 2236 additions and 77 deletions
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@ -3,7 +3,7 @@ Class Tier5Ammo : RandomSpawner replaces RocketAmmo
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Default
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{
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DropItem "FlakAmmo2", 255, 1;
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//DropItem "UTRocketAmmo2", 255, 1;
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DropItem "UTRocketAmmo2", 255, 1;
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}
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}
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Class Tier5Ammo2 : RandomSpawner replaces RocketBox
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@ -11,7 +11,7 @@ Class Tier5Ammo2 : RandomSpawner replaces RocketBox
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Default
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{
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DropItem "FlakAmmo", 255, 1;
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//DropItem "UTRocketAmmo", 255, 1;
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DropItem "UTRocketAmmo", 255, 1;
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}
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}
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@ -20,11 +20,11 @@ Class Tier5Weapon : RandomSpawner replaces RocketLauncher
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Default
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{
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DropItem "FlakCannon", 255, 1;
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//DropItem "UTRocketLauncher", 255, 1;
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DropItem "UTRocketLauncher", 255, 1;
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}
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}
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Class FlakAmmo : Ammo
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Class FlakAmmo : UTAmmo
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{
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Default
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{
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@ -32,9 +32,10 @@ Class FlakAmmo : Ammo
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Inventory.PickupMessage "You picked up 10 Flak Shells.";
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Inventory.Amount 10;
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Inventory.MaxAmount 50;
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Ammo.BackpackAmount 50;
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Ammo.BackpackAmount 20;
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Ammo.BackpackMaxAmount 100;
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Ammo.DropAmount 10;
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UTAmmo.UsedInSlot AMMO_SLOT8;
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}
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States
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{
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