All misc items implemented. Enhanced Shock Rifle implemented.
Going to focus on the HUD now while at the same time doing the remaining weapons.
33
animdefs.txt
|
|
@ -20,3 +20,36 @@ texture FIZZHP20
|
|||
pic FIZZHP21 tics 8
|
||||
pic FIZZHP22 tics 8
|
||||
pic FIZZHP23 tics 8
|
||||
texture invis00
|
||||
pic invis00 tics 2
|
||||
pic invis01 tics 2
|
||||
pic invis02 tics 2
|
||||
pic invis03 tics 2
|
||||
pic invis04 tics 2
|
||||
pic invis05 tics 2
|
||||
pic invis06 tics 2
|
||||
pic invis07 tics 2
|
||||
pic invis08 tics 2
|
||||
pic invis09 tics 2
|
||||
pic invis10 tics 2
|
||||
pic invis11 tics 2
|
||||
pic invis12 tics 2
|
||||
pic invis13 tics 2
|
||||
pic invis14 tics 2
|
||||
pic invis15 tics 2
|
||||
pic invis16 tics 2
|
||||
pic invis17 tics 2
|
||||
pic invis18 tics 2
|
||||
pic invis19 tics 2
|
||||
pic invis20 tics 2
|
||||
pic invis21 tics 2
|
||||
pic invis22 tics 2
|
||||
pic invis23 tics 2
|
||||
pic invis24 tics 2
|
||||
pic invis25 tics 2
|
||||
pic invis26 tics 2
|
||||
pic invis27 tics 2
|
||||
pic invis28 tics 2
|
||||
pic invis29 tics 2
|
||||
pic invis30 tics 2
|
||||
pic invis31 tics 2
|
||||
|
|
|
|||
BIN
brightmaps/Eight_t1.png
Normal file
|
After Width: | Height: | Size: 989 B |
BIN
brightmaps/Eight_t4.png
Normal file
|
After Width: | Height: | Size: 683 B |
BIN
brightmaps/JBigFlash1.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
brightmaps/JImpactHammer4.png
Normal file
|
After Width: | Height: | Size: 422 B |
BIN
brightmaps/JRazor2.png
Normal file
|
After Width: | Height: | Size: 378 B |
BIN
brightmaps/JRazor4.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
brightmaps/JRazor5.png
Normal file
|
After Width: | Height: | Size: 1 KiB |
BIN
brightmaps/JRazorw.png
Normal file
|
After Width: | Height: | Size: 566 B |
BIN
brightmaps/JTranslator1.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
brightmaps/RazSkin.png
Normal file
|
After Width: | Height: | Size: 1.7 KiB |
BIN
brightmaps/tloc1.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
brightmaps/tloc2.png
Normal file
|
After Width: | Height: | Size: 5.6 KiB |
268
gldefs.txt
|
|
@ -126,6 +126,34 @@ HardwareShader Texture "models/JShockCore.png"
|
|||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
/*Brightmap Texture "models/SASMD_t.png"
|
||||
{
|
||||
Map "brightmaps/ASMD_t.png"
|
||||
}*/
|
||||
HardwareShader Texture "models/SASMD_t.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
Brightmap Texture "models/SASMD_t1.png"
|
||||
{
|
||||
Map "brightmaps/ASMD_t1.png"
|
||||
}
|
||||
Brightmap Texture "models/SASMD_t3.png"
|
||||
{
|
||||
Map "brightmaps/ASMD_t3.png"
|
||||
}
|
||||
Brightmap Texture "models/SASMD_t4.png"
|
||||
{
|
||||
Map "brightmaps/ASMD_t4.png"
|
||||
}
|
||||
/*Brightmap Texture "models/JSShockCore.png"
|
||||
{
|
||||
Map "brightmaps/JShockCore.png"
|
||||
}*/
|
||||
HardwareShader Texture "models/JSShockCore.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
Brightmap Texture "models/Jwarhead2.png"
|
||||
{
|
||||
Map "brightmaps/Jwarhead2.png"
|
||||
|
|
@ -274,6 +302,246 @@ HardwareShader Texture "models/RedSkin2.png"
|
|||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap_AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/bpak.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/JEClip.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/BladeHopperT.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/JM21.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/JRocketPack1.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/JuRocket1_.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/BulletBoxT.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/RifleR1.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
HardwareShader Texture "models/JRifle2.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
/*Brightmap Texture "models/JRazorw.png"
|
||||
{
|
||||
Map "brightmaps/JRazorw.png"
|
||||
}*/
|
||||
HardwareShader Texture "models/JRazorw.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
Brightmap Texture "models/JRazor2.png"
|
||||
{
|
||||
Map "brightmaps/JRazor2.png"
|
||||
}
|
||||
Brightmap Texture "models/JRazor4.png"
|
||||
{
|
||||
Map "brightmaps/JRazor4.png"
|
||||
}
|
||||
Brightmap Texture "models/JRazor5.png"
|
||||
{
|
||||
Map "brightmaps/JRazor5.png"
|
||||
}
|
||||
Brightmap Texture "models/RazSkin.png"
|
||||
{
|
||||
Map "brightmaps/RazSkin.png"
|
||||
}
|
||||
Brightmap Texture "models/RazTrail.png"
|
||||
{
|
||||
Map "brightmaps/fullbright.png"
|
||||
}
|
||||
Brightmap Texture "models/JImpactHammer4.png"
|
||||
{
|
||||
Map "brightmaps/JImpactHammer4.png"
|
||||
}
|
||||
Brightmap Texture "models/tloc1.png"
|
||||
{
|
||||
Map "brightmaps/tloc1.png"
|
||||
}
|
||||
Brightmap Texture "models/tloc2.png"
|
||||
{
|
||||
Map "brightmaps/tloc2.png"
|
||||
}
|
||||
Brightmap Texture "models/Eight_t1.png"
|
||||
{
|
||||
Map "brightmaps/Eight_t1.png"
|
||||
}
|
||||
Brightmap Texture "models/Eight_t4.png"
|
||||
{
|
||||
Map "brightmaps/Eight_t4.png"
|
||||
}
|
||||
Brightmap Texture "models/miniammoledbase.png"
|
||||
{
|
||||
Map "brightmaps/fullbright.png"
|
||||
}
|
||||
HardwareShader Texture "models/tloc1_.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
HardwareShader Texture "invis00"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis01"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis02"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis03"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis04"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis05"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis06"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis07"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis08"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis09"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis10"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis11"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis12"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis13"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis14"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis15"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis16"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis17"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis18"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis19"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis20"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis21"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis22"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis23"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis24"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis25"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis26"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis27"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis28"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis29"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis30"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
HardwareShader Texture "invis31"
|
||||
{
|
||||
Shader "shaders/glsl/MeshEnviroMap.fp"
|
||||
}
|
||||
/*Brightmap Texture "models/JTranslator1.png"
|
||||
{
|
||||
Map "brightmaps/JTranslator1.png"
|
||||
}*/
|
||||
HardwareShader Texture "models/JTranslator1.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
HardwareShader Texture "models/ShieldSuit.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow.fp"
|
||||
}
|
||||
/*Brightmap Texture "models/JBigFlash1.png"
|
||||
{
|
||||
Map "brightmaps/JBigFlash1.png"
|
||||
}*/
|
||||
HardwareShader Texture "models/JBigFlash1.png"
|
||||
{
|
||||
Shader "shaders/glsl/AmbientGlow_Brightmapped.fp"
|
||||
}
|
||||
PulseLight "UTRedKeyLight"
|
||||
{
|
||||
Color 1.0 0.0 0.0
|
||||
|
|
|
|||
BIN
graphics/BlueSky.png
Normal file
|
After Width: | Height: | Size: 40 KiB |
BIN
graphics/RReticle.tga
Normal file
BIN
graphics/hud/AmoBar.png
Normal file
|
After Width: | Height: | Size: 553 B |
BIN
graphics/hud/AmoBox.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
graphics/hud/ArmoBox.png
Normal file
|
After Width: | Height: | Size: 4 KiB |
BIN
graphics/hud/BKey.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
graphics/hud/BSkul.png
Normal file
|
After Width: | Height: | Size: 819 B |
BIN
graphics/hud/Big0.png
Normal file
|
After Width: | Height: | Size: 313 B |
BIN
graphics/hud/Big1.png
Normal file
|
After Width: | Height: | Size: 238 B |
BIN
graphics/hud/Big2.png
Normal file
|
After Width: | Height: | Size: 306 B |
BIN
graphics/hud/Big3.png
Normal file
|
After Width: | Height: | Size: 300 B |
BIN
graphics/hud/Big4.png
Normal file
|
After Width: | Height: | Size: 279 B |
BIN
graphics/hud/Big5.png
Normal file
|
After Width: | Height: | Size: 316 B |
BIN
graphics/hud/Big6.png
Normal file
|
After Width: | Height: | Size: 332 B |
BIN
graphics/hud/Big7.png
Normal file
|
After Width: | Height: | Size: 235 B |
BIN
graphics/hud/Big8.png
Normal file
|
After Width: | Height: | Size: 351 B |
BIN
graphics/hud/Big9.png
Normal file
|
After Width: | Height: | Size: 321 B |
BIN
graphics/hud/BigColon.png
Normal file
|
After Width: | Height: | Size: 113 B |
BIN
graphics/hud/BigMinus.png
Normal file
|
After Width: | Height: | Size: 147 B |
BIN
graphics/hud/FragBox.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
graphics/hud/GKey.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
graphics/hud/GSkul.png
Normal file
|
After Width: | Height: | Size: 958 B |
BIN
graphics/hud/HFlash.png
Normal file
|
After Width: | Height: | Size: 4.6 KiB |
BIN
graphics/hud/HPBox.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/Icon8bal.png
Normal file
|
After Width: | Height: | Size: 3.1 KiB |
BIN
graphics/hud/IconASMD.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
graphics/hud/IconAuto.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
graphics/hud/IconBio.png
Normal file
|
After Width: | Height: | Size: 3.2 KiB |
BIN
graphics/hud/IconFlak.png
Normal file
|
After Width: | Height: | Size: 3.5 KiB |
BIN
graphics/hud/IconImpH.png
Normal file
|
After Width: | Height: | Size: 3.4 KiB |
BIN
graphics/hud/IconMini.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
graphics/hud/IconPuls.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
BIN
graphics/hud/IconRifl.png
Normal file
|
After Width: | Height: | Size: 3.8 KiB |
BIN
graphics/hud/IconRip.png
Normal file
|
After Width: | Height: | Size: 3.6 KiB |
BIN
graphics/hud/IconSaw.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
graphics/hud/IconTrns.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
graphics/hud/IconWarH.png
Normal file
|
After Width: | Height: | Size: 2.9 KiB |
BIN
graphics/hud/Man.png
Normal file
|
After Width: | Height: | Size: 11 KiB |
BIN
graphics/hud/ManArmo.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
graphics/hud/ManBelt.png
Normal file
|
After Width: | Height: | Size: 5.4 KiB |
BIN
graphics/hud/ManBoot.png
Normal file
|
After Width: | Height: | Size: 2.3 KiB |
BIN
graphics/hud/ManPad.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/RKey.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
graphics/hud/RSkul.png
Normal file
|
After Width: | Height: | Size: 830 B |
BIN
graphics/hud/Slot8bal.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
graphics/hud/SlotASMD.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
graphics/hud/SlotAuto.png
Normal file
|
After Width: | Height: | Size: 1.3 KiB |
BIN
graphics/hud/SlotBio.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
graphics/hud/SlotFlak.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
graphics/hud/SlotImp.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
graphics/hud/SlotMini.png
Normal file
|
After Width: | Height: | Size: 1.2 KiB |
BIN
graphics/hud/SlotPuls.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
graphics/hud/SlotRifl.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
graphics/hud/SlotRip.png
Normal file
|
After Width: | Height: | Size: 1.6 KiB |
BIN
graphics/hud/Use8bal.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
BIN
graphics/hud/UseASMD.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
graphics/hud/UseAuto.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/UseBio.png
Normal file
|
After Width: | Height: | Size: 2 KiB |
BIN
graphics/hud/UseFlak.png
Normal file
|
After Width: | Height: | Size: 2.4 KiB |
BIN
graphics/hud/UseImpH.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
graphics/hud/UseMini.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/UsePuls.png
Normal file
|
After Width: | Height: | Size: 2.2 KiB |
BIN
graphics/hud/UseRifl.png
Normal file
|
After Width: | Height: | Size: 2.7 KiB |
BIN
graphics/hud/UseRip.png
Normal file
|
After Width: | Height: | Size: 2.6 KiB |
BIN
graphics/hud/UseSaw.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/UseTrns.png
Normal file
|
After Width: | Height: | Size: 1.4 KiB |
BIN
graphics/hud/UseWarH.png
Normal file
|
After Width: | Height: | Size: 1.9 KiB |
BIN
graphics/hud/Woman.png
Normal file
|
After Width: | Height: | Size: 9.9 KiB |
BIN
graphics/hud/WomanArm.png
Normal file
|
After Width: | Height: | Size: 1.8 KiB |
BIN
graphics/hud/WomanBlt.png
Normal file
|
After Width: | Height: | Size: 5.5 KiB |
BIN
graphics/hud/WomanBot.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
graphics/hud/WomanPad.png
Normal file
|
After Width: | Height: | Size: 1.5 KiB |
BIN
graphics/hud/WpSel.png
Normal file
|
After Width: | Height: | Size: 189 B |
BIN
graphics/impactcrack.tga
Normal file
BIN
graphics/pock0_t.tga
Normal file
BIN
graphics/pock2_t.tga
Normal file
BIN
graphics/pock4_t.tga
Normal file
BIN
graphics/ripperblast.tga
Normal file
350
modeldef.txt
|
|
@ -253,6 +253,107 @@ Model "UTBlueKey"
|
|||
FrameIndex UKEY C 0 0
|
||||
}
|
||||
|
||||
Model "UTBackpack"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "Backpack2_d.3d" // cheaply edited out of SelectionMale1 (offsets weren't even readjusted)
|
||||
Skin 0 "bpak.png"
|
||||
Offset -20 12 -16
|
||||
Scale -0.36 0.3 0.3
|
||||
ROTATING
|
||||
|
||||
FrameIndex BPAK A 0 0
|
||||
}
|
||||
|
||||
Model "UTInvisibility"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "invis2M_d.3d"
|
||||
SurfaceSkin 0 0 "jinvis.png"
|
||||
Scale -0.12 0.1 0.1
|
||||
PitchOffset 90
|
||||
ZOffset 9
|
||||
|
||||
FrameIndex INVS A 0 0
|
||||
}
|
||||
Model "UTInvisibilityX"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "invis2M_d.3d"
|
||||
SurfaceSkin 0 1 "invis00"
|
||||
Scale -0.12 0.1 0.1
|
||||
PitchOffset 90
|
||||
ZOffset 9
|
||||
|
||||
FrameIndex INVS A 0 0
|
||||
}
|
||||
|
||||
Model "UTMapRevealer"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "TranslatorMesh_d.3d"
|
||||
Skin 0 "JTranslator1.png"
|
||||
Scale -0.096 0.08 0.08
|
||||
PitchOffset 90
|
||||
ZOffset 4
|
||||
|
||||
FrameIndex TRNS A 0 0
|
||||
}
|
||||
|
||||
Model "ShieldingSuit"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "ToxSuit_d.3d"
|
||||
Skin 0 "ShieldSuit.png"
|
||||
Scale -0.12 0.12 0.134
|
||||
PitchOffset 180
|
||||
ZOffset 24
|
||||
ROTATING
|
||||
|
||||
FrameIndex SSUT A 0 0
|
||||
}
|
||||
|
||||
Model "Searchlight"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "BigFlash_d.3d"
|
||||
Skin 0 "JBigFlash1.png"
|
||||
Scale -0.084 0.084 0.07
|
||||
PitchOffset 90
|
||||
AngleOffset 180
|
||||
ZOffset 9
|
||||
|
||||
FrameIndex SLIT A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// IMPACT HAMMER
|
||||
//=============================================================================
|
||||
|
||||
//=============================================================================
|
||||
// CHAINSAW
|
||||
//=============================================================================
|
||||
|
||||
//=============================================================================
|
||||
// TRANSLOCATOR
|
||||
//=============================================================================
|
||||
|
||||
//=============================================================================
|
||||
// ENFORCER
|
||||
//=============================================================================
|
||||
|
||||
Model "EClip"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "EClipM_d.3d"
|
||||
Skin 0 "JEClip.png"
|
||||
Scale -0.0864 0.072 0.072
|
||||
PitchOffset 90
|
||||
ZOffset 2.5
|
||||
|
||||
FrameIndex ECLP A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// GES BIORIFLE
|
||||
//=============================================================================
|
||||
|
|
@ -524,7 +625,6 @@ Model "BioRifle"
|
|||
PitchOffset 94.21875
|
||||
Scale 0.125 0.06 0.125
|
||||
Offset 9.8 -17.6 -10.4
|
||||
INTERPOLATEDOUBLEDFRAMES
|
||||
|
||||
// select
|
||||
FrameIndex BIOS A 0 0
|
||||
|
|
@ -626,6 +726,18 @@ Model "ShockAmmo"
|
|||
FrameIndex SHOA A 0 0
|
||||
}
|
||||
|
||||
Model "EnhancedShockAmmo"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "ShockCoreM_d.3d"
|
||||
Skin 0 "JSShockCore.png"
|
||||
PitchOffset 90
|
||||
Scale -0.132 0.11 0.11
|
||||
ZOffset 12
|
||||
|
||||
FrameIndex SHOA A 0 0
|
||||
}
|
||||
|
||||
Model "ShockRifleWave"
|
||||
{
|
||||
Path "models"
|
||||
|
|
@ -636,6 +748,16 @@ Model "ShockRifleWave"
|
|||
FrameIndex SWAV B 0 1
|
||||
}
|
||||
|
||||
Model "SuperShockRifleWave"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "shockrwm_d.3d"
|
||||
Skin 0 "sshocktt1.png"
|
||||
|
||||
FrameIndex SWAV A 0 0
|
||||
FrameIndex SWAV B 0 1
|
||||
}
|
||||
|
||||
Model "ShockBeamRing"
|
||||
{
|
||||
Path "models"
|
||||
|
|
@ -644,7 +766,28 @@ Model "ShockBeamRing"
|
|||
DONTCULLBACKFACES
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
Scale 1.2 1.0 1.2
|
||||
Scale 1.2 1.0 1.0
|
||||
|
||||
FrameIndex SRNG A 0 0
|
||||
FrameIndex SRNG B 0 1
|
||||
FrameIndex SRNG C 0 2
|
||||
FrameIndex SRNG D 0 3
|
||||
FrameIndex SRNG E 0 4
|
||||
FrameIndex SRNG F 0 5
|
||||
FrameIndex SRNG G 0 6
|
||||
FrameIndex SRNG H 0 7
|
||||
FrameIndex SRNG I 0 8
|
||||
}
|
||||
|
||||
Model "SuperShockBeamRing"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "utringex_d.3d"
|
||||
Skin 0 "ASasRing.png"
|
||||
DONTCULLBACKFACES
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
Scale 1.2 1.0 1.0
|
||||
|
||||
FrameIndex SRNG A 0 0
|
||||
FrameIndex SRNG B 0 1
|
||||
|
|
@ -665,7 +808,28 @@ Model "ShockBlastRing"
|
|||
DONTCULLBACKFACES
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
Scale 1.2 1.0 1.2
|
||||
Scale 1.2 1.0 1.0
|
||||
|
||||
FrameIndex SRNG A 0 0
|
||||
FrameIndex SRNG B 0 1
|
||||
FrameIndex SRNG C 0 2
|
||||
FrameIndex SRNG D 0 3
|
||||
FrameIndex SRNG E 0 4
|
||||
FrameIndex SRNG F 0 5
|
||||
FrameIndex SRNG G 0 6
|
||||
FrameIndex SRNG H 0 7
|
||||
FrameIndex SRNG I 0 8
|
||||
}
|
||||
|
||||
Model "SuperShockBlastRing"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "utringex_d.3d"
|
||||
Skin 0 "ASasRing.png"
|
||||
DONTCULLBACKFACES
|
||||
USEACTORPITCH
|
||||
USEACTORROLL
|
||||
Scale 1.2 1.0 1.0
|
||||
|
||||
FrameIndex SRNG A 0 0
|
||||
FrameIndex SRNG B 0 1
|
||||
|
|
@ -767,6 +931,95 @@ Model "ShockRifle"
|
|||
FrameIndex ASMA J 0 49
|
||||
}
|
||||
|
||||
Model "EnhancedShockRifle"
|
||||
{
|
||||
Path "models"
|
||||
Model 1 "asmd2pick_d.3d"
|
||||
Skin 1 "sasmd_t.png"
|
||||
AngleOffset 270
|
||||
PitchOffset 90
|
||||
Scale -0.14 0.18 0.14
|
||||
ZOffset 12
|
||||
ROTATING
|
||||
|
||||
FrameIndex ASMP A 1 0
|
||||
}
|
||||
Model "EnhancedShockRifle"
|
||||
{
|
||||
Path "models"
|
||||
Model 1 "asmd2pick_d.3d"
|
||||
Skin 1 "sasmd_t.png"
|
||||
AngleOffset 270
|
||||
PitchOffset 90
|
||||
Scale -0.14 0.18 0.14
|
||||
ZOffset 12
|
||||
|
||||
FrameIndex ASMP B 1 0
|
||||
}
|
||||
|
||||
Model "EnhancedShockRifle"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "asmd2m_d.3d"
|
||||
SurfaceSkin 0 0 "sasmd_t1.png"
|
||||
SurfaceSkin 0 1 "sasmd_t2.png"
|
||||
SurfaceSkin 0 2 "sasmd_t3.png"
|
||||
SurfaceSkin 0 3 "sasmd_t3.png"
|
||||
SurfaceSkin 0 4 "sasmd_t4.png"
|
||||
PitchOffset 90
|
||||
Scale 0.15 0.12 0.15
|
||||
Offset 4.9 -16.6 -7.1
|
||||
|
||||
// select
|
||||
FrameIndex ASMS A 0 0
|
||||
FrameIndex ASMS B 0 1
|
||||
FrameIndex ASMS C 0 2
|
||||
FrameIndex ASMS D 0 3
|
||||
FrameIndex ASMS E 0 4
|
||||
FrameIndex ASMS F 0 5
|
||||
FrameIndex ASMS G 0 6
|
||||
FrameIndex ASMS H 0 7
|
||||
FrameIndex ASMS I 0 8
|
||||
FrameIndex ASMS J 0 9
|
||||
FrameIndex ASMS K 0 10
|
||||
FrameIndex ASMS L 0 11
|
||||
FrameIndex ASMS M 0 12
|
||||
FrameIndex ASMS N 0 13
|
||||
FrameIndex ASMS O 0 14
|
||||
// idle
|
||||
FrameIndex ASMI A 0 15
|
||||
// deselect
|
||||
FrameIndex ASMD A 0 17
|
||||
FrameIndex ASMD B 0 18
|
||||
FrameIndex ASMD C 0 19
|
||||
FrameIndex ASMD D 0 20
|
||||
FrameIndex ASMD E 0 21
|
||||
FrameIndex ASMD F 0 22
|
||||
FrameIndex ASMD G 0 23
|
||||
// fire
|
||||
FrameIndex ASMF A 0 30
|
||||
FrameIndex ASMF B 0 31
|
||||
FrameIndex ASMF C 0 32
|
||||
FrameIndex ASMF D 0 33
|
||||
FrameIndex ASMF E 0 34
|
||||
FrameIndex ASMF F 0 35
|
||||
FrameIndex ASMF G 0 36
|
||||
FrameIndex ASMF H 0 37
|
||||
FrameIndex ASMF I 0 38
|
||||
FrameIndex ASMF J 0 39
|
||||
// altfire
|
||||
FrameIndex ASMA A 0 40
|
||||
FrameIndex ASMA B 0 41
|
||||
FrameIndex ASMA C 0 42
|
||||
FrameIndex ASMA D 0 43
|
||||
FrameIndex ASMA E 0 44
|
||||
FrameIndex ASMA F 0 45
|
||||
FrameIndex ASMA G 0 46
|
||||
FrameIndex ASMA H 0 47
|
||||
FrameIndex ASMA I 0 48
|
||||
FrameIndex ASMA J 0 49
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// PULSE GUN
|
||||
//=============================================================================
|
||||
|
|
@ -1026,6 +1279,40 @@ Model "PulseGun"
|
|||
FrameIndex PGF2 N 0 254
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// RIPPER
|
||||
//=============================================================================
|
||||
|
||||
Model "RipperAmmo"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "BladeHopperM_d.3d"
|
||||
Skin 0 "BladeHopperT.png"
|
||||
PitchOffset 90
|
||||
Scale -0.12 0.1 0.1
|
||||
ZOffset 10
|
||||
|
||||
FrameIndex BHOP A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// MINIGUN
|
||||
//=============================================================================
|
||||
|
||||
Model "MiniAmmo"
|
||||
{
|
||||
|
||||
Path "models"
|
||||
Model 0 "MiniAmmom_d.3d"
|
||||
Skin 0 "JM21.png"
|
||||
Offset 2 0 8
|
||||
PitchOffset 90
|
||||
AngleOffset 90
|
||||
Scale 0.12 -0.134 0.12
|
||||
|
||||
FrameIndex MAMO A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// FLAK CANNON
|
||||
//=============================================================================
|
||||
|
|
@ -1785,9 +2072,66 @@ Model "FlakCannon"
|
|||
FrameIndex FLKD J 0 91
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// ROCKET LAUNCHER
|
||||
//=============================================================================
|
||||
|
||||
Model "UTRocketAmmo"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RocketPackMesh_d.3d"
|
||||
Skin 0 "JRocketPack1.png"
|
||||
Scale 0.072 -0.0864 0.072
|
||||
AngleOffset 270
|
||||
ZOffset 6
|
||||
|
||||
FrameIndex RPAK A 0 0
|
||||
}
|
||||
|
||||
Model "UTRocketAmmo2"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "UTRocket_d.3d"
|
||||
Skin 0 "JuRocket1_.png"
|
||||
Scale -0.0822 0.0685 0.07
|
||||
ZOffset 6
|
||||
|
||||
FrameIndex RCKT A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// SNIPER RIFLE
|
||||
//=============================================================================
|
||||
|
||||
Model "RifleAmmo"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "BulletBoxM_d.3d"
|
||||
Skin 0 "BulletBoxT.png"
|
||||
Scale -0.084 0.07 0.07
|
||||
PitchOffset 90
|
||||
AngleOffset 180
|
||||
ZOffset 3
|
||||
|
||||
FrameIndex SBOX A 0 0
|
||||
}
|
||||
|
||||
Model "RifleAmmo2"
|
||||
{
|
||||
Path "models"
|
||||
Model 0 "RifleRoundM_d.3d"
|
||||
Skin 0 "RifleR1.png"
|
||||
Scale -0.024 0.02 0.02
|
||||
PitchOffset 90
|
||||
ZOffset 4
|
||||
|
||||
FrameIndex SRND A 0 0
|
||||
}
|
||||
|
||||
//=============================================================================
|
||||
// REDEEMER
|
||||
//=============================================================================
|
||||
|
||||
Model "WarheadAmmo"
|
||||
{
|
||||
Path "models"
|
||||
|
|
|
|||
BIN
models/ASasRing.png
Normal file
|
After Width: | Height: | Size: 9.3 KiB |
|
Before Width: | Height: | Size: 18 KiB |