1.0.1 release:
- Prevent the hacky player select See state from being used ingame. - Increase armor bonus amount per pickup to 5, like in Doomreal. - Add BasicArmor amount to HUD, for compatibility in case it's ever used. - Replacements now respect IsFinal. - Fix alignment of custom usable item icons in HUD. - Revert to vanilla physics if player is frozen/totallyfrozen. - Correct water level checks for swimming physics. - Allow crouch-jumping and crouching while swimming. This goes against vanilla behaviour but it would break a lot of maps otherwise.
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4 changed files with 37 additions and 30 deletions
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@ -62,7 +62,7 @@ Class UTArmorBonus : UTArmor
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{
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Tag "$T_ARMORBONUS";
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+COUNTITEM;
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Inventory.Amount 1;
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Inventory.Amount 5;
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Inventory.MaxAmount 50;
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Inventory.InterHubAmount 50;
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UTArmor.ArmorAbsorption 25;
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