1.0.1 release:

- Prevent the hacky player select See state from being used ingame.
 - Increase armor bonus amount per pickup to 5, like in Doomreal.
 - Add BasicArmor amount to HUD, for compatibility in case it's ever used.
 - Replacements now respect IsFinal.
 - Fix alignment of custom usable item icons in HUD.
 - Revert to vanilla physics if player is frozen/totallyfrozen.
 - Correct water level checks for swimming physics.
 - Allow crouch-jumping and crouching while swimming. This goes against vanilla
   behaviour but it would break a lot of maps otherwise.
This commit is contained in:
Marisa the Magician 2019-10-28 10:49:32 +01:00
commit d45dd3f5bb
4 changed files with 37 additions and 30 deletions

View file

@ -62,7 +62,7 @@ Class UTArmorBonus : UTArmor
{
Tag "$T_ARMORBONUS";
+COUNTITEM;
Inventory.Amount 1;
Inventory.Amount 5;
Inventory.MaxAmount 50;
Inventory.InterHubAmount 50;
UTArmor.ArmorAbsorption 25;