Added brightmaps. Added environment map shader. Began working on Biorifle.
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50 changed files with 677 additions and 14 deletions
226
modeldef.txt
226
modeldef.txt
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@ -1,7 +1,229 @@
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//=============================================================================
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// GES BIORIFLE
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//=============================================================================
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Model "BioAmmo"
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{
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Path "models"
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Model 0 "BioAmmoM_d.3d"
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Skin 0 "Jbammo1.png"
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Scale -0.08 0.08 0.08
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ZOffset 4
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FrameIndex BIOA A 0 0
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}
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Model "BioGel"
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{
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Path "models"
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Model 0 "BioGelm_d.3d"
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Skin 0 "Jgreen.png"
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Scale 0.08 0.08 0.08
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RollOffset 90
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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// Flying
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FrameIndex GELF A 0 0
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FrameIndex GELF B 0 1
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FrameIndex GELF C 0 2
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FrameIndex GELF D 0 3
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FrameIndex GELF E 0 4
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FrameIndex GELF F 0 5
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FrameIndex GELF G 0 6
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FrameIndex GELF H 0 7
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FrameIndex GELF I 0 8
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FrameIndex GELF J 0 9
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FrameIndex GELF K 0 10
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FrameIndex GELF L 0 11
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FrameIndex GELF M 0 12
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// Hit
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FrameIndex GELH A 0 14
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FrameIndex GELH B 0 15
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FrameIndex GELH C 0 16
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FrameIndex GELH D 0 17
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FrameIndex GELH E 0 18
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FrameIndex GELH F 0 19
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FrameIndex GELH G 0 20
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FrameIndex GELH H 0 21
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FrameIndex GELH I 0 22
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FrameIndex GELH J 0 23
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// Drip
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FrameIndex GELD A 0 24
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FrameIndex GELD B 0 25
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FrameIndex GELD C 0 26
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FrameIndex GELD D 0 27
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FrameIndex GELD E 0 28
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FrameIndex GELD F 0 29
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FrameIndex GELD G 0 30
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FrameIndex GELD H 0 31
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FrameIndex GELD I 0 32
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FrameIndex GELD J 0 33
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FrameIndex GELD K 0 34
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FrameIndex GELD L 0 35
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FrameIndex GELD M 0 36
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// Slide
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FrameIndex GELS A 0 37
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FrameIndex GELS B 0 38
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FrameIndex GELS C 0 39
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FrameIndex GELS D 0 40
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FrameIndex GELS E 0 41
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FrameIndex GELS F 0 42
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FrameIndex GELS G 0 43
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// Shrivel
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FrameIndex GELX A 0 44
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FrameIndex GELX B 0 45
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FrameIndex GELX C 0 46
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FrameIndex GELX D 0 47
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FrameIndex GELX E 0 48
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FrameIndex GELX F 0 49
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FrameIndex GELX G 0 50
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FrameIndex GELX H 0 51
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FrameIndex GELX I 0 52
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FrameIndex GELX J 0 53
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FrameIndex GELX K 0 54
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FrameIndex GELX L 0 55
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale -0.1 0.1 0.1
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PitchOffset 90
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ZOffset 12
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ROTATING
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FrameIndex BIOP A 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 1 "BRifle2Pick_d.3d"
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Skin 1 "JBRifle2.png"
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Scale -0.1 0.1 0.1
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PitchOffset 90
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ZOffset 12
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FrameIndex BIOP B 1 0
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}
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Model "BioRifle"
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{
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Path "models"
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Model 0 "BRifle2_d.3d"
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SurfaceSkin 0 0 "JBRifle21.png"
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SurfaceSkin 0 1 "JBRifle22.png"
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SurfaceSkin 0 2 "JBRifle23.png"
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SurfaceSkin 0 3 "JBRifle24.png"
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RollOffset -8.4375
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PitchOffset 94.21875
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Scale 0.125 0.06 0.125
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Offset 9.8 -17.6 -10.4
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// select
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FrameIndex BIOS A 0 0
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FrameIndex BIOS B 0 1
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FrameIndex BIOS C 0 2
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FrameIndex BIOS D 0 3
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FrameIndex BIOS E 0 4
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FrameIndex BIOS F 0 5
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FrameIndex BIOS G 0 6
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FrameIndex BIOS H 0 7
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FrameIndex BIOS I 0 8
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FrameIndex BIOS J 0 9
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FrameIndex BIOS K 0 10
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FrameIndex BIOS L 0 11
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FrameIndex BIOS M 0 12
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FrameIndex BIOS N 0 13
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FrameIndex BIOS O 0 14
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FrameIndex BIOS P 0 15
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FrameIndex BIOS Q 0 16
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FrameIndex BIOS R 0 17
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FrameIndex BIOS S 0 18
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FrameIndex BIOS T 0 19
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FrameIndex BIOS U 0 20
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FrameIndex BIOS V 0 21
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// idle
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FrameIndex BIOI A 0 22
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// charging
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FrameIndex BIOC A 0 41
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FrameIndex BIOC B 0 42
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FrameIndex BIOC C 0 43
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FrameIndex BIOC D 0 44
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FrameIndex BIOC E 0 45
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FrameIndex BIOC F 0 46
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FrameIndex BIOC G 0 47
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FrameIndex BIOC H 0 48
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FrameIndex BIOC I 0 49
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FrameIndex BIOC J 0 50
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FrameIndex BIOC K 0 51
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FrameIndex BIOC L 0 52
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FrameIndex BIOC M 0 53
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FrameIndex BIOC N 0 54
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FrameIndex BIOC O 0 55
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FrameIndex BIOC P 0 56
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FrameIndex BIOC Q 0 57
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FrameIndex BIOC R 0 58
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FrameIndex BIOC S 0 59
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FrameIndex BIOC T 0 60
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FrameIndex BIOC U 0 61
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FrameIndex BIOC V 0 62
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FrameIndex BIOC W 0 63
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FrameIndex BIOC X 0 64
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FrameIndex BIOC Y 0 65
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FrameIndex BIOC Z 0 66
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FrameIndex BIC2 A 0 67
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FrameIndex BIC2 B 0 68
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FrameIndex BIC2 C 0 69
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FrameIndex BIC2 D 0 70
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FrameIndex BIC2 E 0 71
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// full
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FrameIndex BIOM A 0 70
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// empty
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FrameIndex BIOE A 0 71
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// fire
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FrameIndex BIOF A 0 72
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FrameIndex BIOF B 0 73
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FrameIndex BIOF C 0 74
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FrameIndex BIOF D 0 75
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FrameIndex BIOF E 0 76
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FrameIndex BIOF F 0 77
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FrameIndex BIOF G 0 78
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FrameIndex BIOF H 0 79
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FrameIndex BIOF I 0 80
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// deselect
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FrameIndex BIOD A 0 80
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FrameIndex BIOD B 0 81
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FrameIndex BIOD C 0 82
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FrameIndex BIOD D 0 83
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FrameIndex BIOD E 0 84
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FrameIndex BIOD F 0 85
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FrameIndex BIOD G 0 86
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FrameIndex BIOD H 0 87
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FrameIndex BIOD I 0 88
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FrameIndex BIOD J 0 89
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}
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//=============================================================================
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// SHOCK RIFLE
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//=============================================================================
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Model "ShockAmmo"
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{
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Path "models"
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Model 0 "ShockCoreM_d.3d"
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Skin 0 "JShockCore.png"
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PitchOffset 90
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Scale -0.11 0.11 0.11
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ZOffset 12
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FrameIndex SHOA A 0 0
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}
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Model "ShockRifleWave"
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{
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Path "models"
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@ -21,7 +243,7 @@ Model "ShockBeamRing"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.0 0.9 1.0
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Scale 1.2 1.0 1.2
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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@ -42,7 +264,7 @@ Model "ShockBlastRing"
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DONTCULLBACKFACES
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USEACTORPITCH
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USEACTORROLL
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Scale 1.0 0.9 1.0
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Scale 1.2 1.0 1.2
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FrameIndex SRNG A 0 0
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FrameIndex SRNG B 0 1
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