Added brightmaps. Added environment map shader. Began working on Biorifle.

This commit is contained in:
Marisa the Magician 2018-05-16 02:05:39 +02:00
commit d718eb6a9c
50 changed files with 677 additions and 14 deletions

View file

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// imitation of the Unreal Engine 1.x bMeshEnviroMap effect, not 1:1 but gets close
vec4 Process( vec4 color )
{
vec3 eyedir = normalize(uCameraPos.xyz-pixelpos.xyz);
vec3 norm = reflect(eyedir,normalize(vWorldNormal.xyz));
return getTexel(norm.xz*0.5)*color;
}