Added brightmaps. Added environment map shader. Began working on Biorifle.
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0406daa413
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50 changed files with 677 additions and 14 deletions
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@ -3,7 +3,6 @@ Class FlakAmmo : Ammo
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Default
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{
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Tag "Flak Shells";
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Inventory.Icon "I_FLAK";
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Inventory.PickupMessage "You picked up 10 Flak Shells.";
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Inventory.PickupSound "ut/ammo";
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Inventory.Amount 10;
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@ -118,8 +117,8 @@ Class FlakChunk : Actor
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Default
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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Radius 2;
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Height 2;
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Radius 4;
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Height 4;
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Speed 80;
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DamageFunction Random[Flak](12,18);
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DamageType 'Shredded';
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@ -294,8 +293,8 @@ Class FlakSlug : Actor
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{
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Obituary "%o was ripped to shreds by %k's Flak Cannon.";
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DamageType 'FlakDeath';
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Radius 2;
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Height 2;
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Radius 4;
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Height 4;
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Speed 40;
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PROJECTILE;
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-NOGRAVITY;
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