Added brightmaps. Added environment map shader. Began working on Biorifle.

This commit is contained in:
Marisa the Magician 2018-05-16 02:05:39 +02:00
commit d718eb6a9c
50 changed files with 677 additions and 14 deletions

View file

@ -3,7 +3,6 @@ Class FlakAmmo : Ammo
Default
{
Tag "Flak Shells";
Inventory.Icon "I_FLAK";
Inventory.PickupMessage "You picked up 10 Flak Shells.";
Inventory.PickupSound "ut/ammo";
Inventory.Amount 10;
@ -118,8 +117,8 @@ Class FlakChunk : Actor
Default
{
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
Radius 2;
Height 2;
Radius 4;
Height 4;
Speed 80;
DamageFunction Random[Flak](12,18);
DamageType 'Shredded';
@ -294,8 +293,8 @@ Class FlakSlug : Actor
{
Obituary "%o was ripped to shreds by %k's Flak Cannon.";
DamageType 'FlakDeath';
Radius 2;
Height 2;
Radius 4;
Height 4;
Speed 40;
PROJECTILE;
-NOGRAVITY;