Added brightmaps. Added environment map shader. Began working on Biorifle.
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50 changed files with 677 additions and 14 deletions
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@ -4,7 +4,6 @@ Class WarheadAmmo : Ammo
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Default
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{
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Tag "Redeemer Missile";
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Inventory.Icon "I_WARH";
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Inventory.PickupMessage "You picked up a Redeemer Missile.";
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Inventory.PickupSound "ut/ammo";
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Inventory.Amount 1;
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@ -193,8 +192,8 @@ Class WarShell : Actor
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Default
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{
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Obituary "%o was vaporized by %k's Redeemer!!";
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Radius 2;
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Height 2;
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Radius 4;
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Height 4;
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Speed 5;
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DamageType 'RedeemerDeath';
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PROJECTILE;
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