Added brightmaps. Added environment map shader. Began working on Biorifle.

This commit is contained in:
Marisa the Magician 2018-05-16 02:05:39 +02:00
commit d718eb6a9c
50 changed files with 677 additions and 14 deletions

View file

@ -4,7 +4,6 @@ Class WarheadAmmo : Ammo
Default
{
Tag "Redeemer Missile";
Inventory.Icon "I_WARH";
Inventory.PickupMessage "You picked up a Redeemer Missile.";
Inventory.PickupSound "ut/ammo";
Inventory.Amount 1;
@ -193,8 +192,8 @@ Class WarShell : Actor
Default
{
Obituary "%o was vaporized by %k's Redeemer!!";
Radius 2;
Height 2;
Radius 4;
Height 4;
Speed 5;
DamageType 'RedeemerDeath';
PROJECTILE;