Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).

Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
This commit is contained in:
Marisa the Magician 2018-08-13 15:54:45 +02:00
commit d763744234
66 changed files with 36 additions and 90 deletions

View file

@ -3,7 +3,7 @@
What began as a test for importing UT vertex meshes has turned into an actual
full UT weapon and item mod.
This mod requires GZDoom 3.4.0 or later.
This mod requires GZDoom 3.5.0 or later.
## Currently implemented
@ -66,6 +66,7 @@ This mod requires GZDoom 3.4.0 or later.
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
scripted textures are implemented.
- Add player models + weapon attachment support when that is also added in.
- Add option to have UT-like player movement physics.
## Known bugs