Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models". Re-ran all textures through optipng. All add-ons have been updated accordingly.
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66 changed files with 36 additions and 90 deletions
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What began as a test for importing UT vertex meshes has turned into an actual
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full UT weapon and item mod.
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This mod requires GZDoom 3.4.0 or later.
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This mod requires GZDoom 3.5.0 or later.
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## Currently implemented
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@ -66,6 +66,7 @@ This mod requires GZDoom 3.4.0 or later.
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- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher once
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scripted textures are implemented.
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- Add player models + weapon attachment support when that is also added in.
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- Add option to have UT-like player movement physics.
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## Known bugs
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