Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models". Re-ran all textures through optipng. All add-ons have been updated accordingly.
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Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 174 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 176 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 175 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 112 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 112 B After Width: | Height: | Size: 107 B |
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Before Width: | Height: | Size: 112 B After Width: | Height: | Size: 107 B |