Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).

Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models".
Re-ran all textures through optipng.
All add-ons have been updated accordingly.
This commit is contained in:
Marisa the Magician 2018-08-13 15:54:45 +02:00
commit d763744234
66 changed files with 36 additions and 90 deletions

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