Add option to give Redeemer lowest selection priority so it's not autoselected when out of ammo on other weapons (enabled by default).
Switch ambientglow+brightmap shader to actually use brightmap textures directly. This bumps the version requirement to 3.5.0 and makes it sorta-possible to play with software rendering without seeing "invisible pickup models". Re-ran all textures through optipng. All add-ons have been updated accordingly.
|
Before Width: | Height: | Size: 4.4 KiB After Width: | Height: | Size: 2.8 KiB |
|
Before Width: | Height: | Size: 3.4 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 2 KiB |
|
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 4.5 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 4.7 KiB After Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 4.9 KiB After Width: | Height: | Size: 3.1 KiB |
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 2.9 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 2.1 KiB After Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.5 KiB After Width: | Height: | Size: 2 KiB |
|
Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.6 KiB After Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 954 B |