Whole set of new features:

- Spent mags for Enforcer, Flak Cannon and Pulsegun.
- Fixed up bullet casing orientations.
- Terrain stuff (WIP).
This commit is contained in:
Marisa the Magician 2019-10-16 18:03:00 +02:00
commit da49775e7d
29 changed files with 568 additions and 10 deletions

View file

@ -171,6 +171,8 @@ Class SniperRifle : UTWeapon
origin = level.Vec3Offset(origin,x*8+y*6-z*9);
let c = Spawn("UTCasing",origin);
c.scale *= 1.25;
c.angle = angle;
c.pitch = pitch;
c.vel = x*FRandom[Junk](-1.5,1.5)+y*FRandom[Junk](2,4)+z*FRandom[Junk](2,3);
}
override String GetObituary( Actor victim, Actor inflictor, Name mod, bool playerattack )