Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes. - Fixed environment map shaders (incorrect texture coords were being used). - HUD support for displaying Hexen keys. - Fixed "has no ammo" messages displaying more often than they should. - Fixed lack of footsteps with UT physics disabled. - Sneaky initial Strife compatibility work: - Impact Hammer will have reduced alert distance. - HUD support for displaying Strife keys.
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Readme.md
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Readme.md
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@ -58,19 +58,21 @@ This mod requires GZDoom 4.2.4 or later.
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- UT gore system (WIP, toggleable)
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- Liquid splashes
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- Original Invulnerability and Night Vision items
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- Hexen compatibility
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## In progress
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- Tooltips for menu options.
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- Help screens describing items and stuff (maybe?).
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- N/A, this is the 1.1 release.
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## Planned
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- Stuff for 1.1
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- Fancy titlemap like Doomreal.
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- Stuff for 1.2
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- Fancy titlemap with intro narration.
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- Touch up blood/gibbing features. At the moment, Nashgore is still a
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superior alternative.
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- Hexen/Strife compatibility ???
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- Help screens describing items and stuff (maybe?).
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- Chex Quest compatibility ?
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- Strife compatibility ????
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- Stuff for much later
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- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher
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once scripted textures are implemented
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