Finishing touches for hexen compatibility (1.1 update):

- Fully implemented ammo cubes.
 - Fixed environment map shaders (incorrect texture coords were being used).
 - HUD support for displaying Hexen keys.
 - Fixed "has no ammo" messages displaying more often than they should.
 - Fixed lack of footsteps with UT physics disabled.
 - Sneaky initial Strife compatibility work:
   - Impact Hammer will have reduced alert distance.
   - HUD support for displaying Strife keys.
This commit is contained in:
Marisa the Magician 2019-12-15 14:28:20 +01:00
commit da8f6fc4b2
27 changed files with 314 additions and 70 deletions

View file

@ -58,19 +58,21 @@ This mod requires GZDoom 4.2.4 or later.
- UT gore system (WIP, toggleable)
- Liquid splashes
- Original Invulnerability and Night Vision items
- Hexen compatibility
## In progress
- Tooltips for menu options.
- Help screens describing items and stuff (maybe?).
- N/A, this is the 1.1 release.
## Planned
- Stuff for 1.1
- Fancy titlemap like Doomreal.
- Stuff for 1.2
- Fancy titlemap with intro narration.
- Touch up blood/gibbing features. At the moment, Nashgore is still a
superior alternative.
- Hexen/Strife compatibility ???
- Help screens describing items and stuff (maybe?).
- Chex Quest compatibility ?
- Strife compatibility ????
- Stuff for much later
- Add ammo counters to Pulsegun, Minigun, Flak Cannon and Rocket Launcher
once scripted textures are implemented