Finishing touches for hexen compatibility (1.1 update):
- Fully implemented ammo cubes. - Fixed environment map shaders (incorrect texture coords were being used). - HUD support for displaying Hexen keys. - Fixed "has no ammo" messages displaying more often than they should. - Fixed lack of footsteps with UT physics disabled. - Sneaky initial Strife compatibility work: - Impact Hammer will have reduced alert distance. - HUD support for displaying Strife keys.
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27 changed files with 314 additions and 70 deletions
16
language.txt
16
language.txt
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@ -88,6 +88,10 @@ I_REDEEMER = "You got the Redeemer.";
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I_CHAINSAWAMMO = "You picked up a Fuel Can.";
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I_UTINVUL = "You have Invulnerability!";
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I_UTVISION = "You have Night Vision.";
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I_AMMOBOXLOW = "You picked up a lesser Ammo Cube.";
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I_AMMOBOXMED = "You picked up a medium Ammo Cube.";
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I_AMMOBOXHIGH = "You picked up a greater Ammo Cube.";
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I_AMMOBOXFULL = "You got a full Ammo Cube.";
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/* Tags */
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T_ARMORBONUS = "Armor Bonus";
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T_THIGHPADS = "Thigh Pads";
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@ -144,6 +148,10 @@ T_REDEEMER = "Redeemer";
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T_CHAINSAWAMMO = "Chainsaw Fuel";
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T_UTINVUL = "Invulnerability";
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T_UTVISION = "Night Vision";
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T_AMMOBOXLOW = "Lesser Ammo Cube";
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T_AMMOBOXMED = "Medium Ammo Cube";
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T_AMMOBOXHIGH = "Greater Ammo Cube";
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T_AMMOBOXFULL = "Full Ammo Cube";
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/* Miscellaneous */
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D_SHIELDBELT = "The Shield Belt has depleted.";
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D_UDAMAGE = "Damage Amplifier has worn off.";
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@ -362,6 +370,10 @@ I_REDEEMER = "Has obtenido el Redentor.";
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I_CHAINSAWAMMO = "Has recogido una Lata de Combustible.";
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I_UTINVUL = "Tienes la Invulnerabilidad!";
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I_UTVISION = "Tienes la Visión Nocturna.";
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I_AMMOBOXLOW = "Has recogido un Cubo de Munición menor.";
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I_AMMOBOXMED = "Has recogido un Cubo de Munición mediano.";
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I_AMMOBOXHIGH = "Has recogido un Cubo de Munición mayor.";
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I_AMMOBOXFULL = "Has obtenido un Cubo de Munición completa.";
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/* Tags */
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T_ARMORBONUS = "Armadura Extra";
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T_THIGHPADS = "Musleras";
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@ -418,6 +430,10 @@ T_REDEEMER = "Redentor";
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T_CHAINSAWAMMO = "Combustible de Motosierra";
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T_UTINVUL = "Invulnerabilidad";
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T_UTVISION = "Visión Nocturna";
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T_AMMOBOXLOW = "Cubo de Munición menor";
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T_AMMOBOXMED = "Cubo de Munición mediano";
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T_AMMOBOXHIGH = "Cubo de Munición mayor";
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T_AMMOBOXFULL = "Cubo de Munición completa";
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/* Miscellaneous */
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D_SHIELDBELT = "El Cinturón Protector se ha agotado.";
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D_UDAMAGE = "El Amplificador de Daño ha desaparecido.";
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